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Rewriting Cryo's Dune 1 : it seems possible !!!


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Posted

P. Clement commented on the way to read character facial animations from the files :

I read facial animations in Src/Gfx/DuneGfx.cpp::ReadSequence.

Class CSequence is filled with 2 lists :

- one storing frames

- one stroing frame sequences

At display time, Src/Gfx/DuneGfx.h::CAnimated::Draw takes in parameter the index of the animation sequence and the game's clock (time) to choose the correct frame to be displayed.

At the moment my program crashes/malfunctions for some specific facial animations, probably because :

- Paul's frames indices must embed additional information related to his changing eyes color

- Fremen leaders indices must embed additional information to render their changing haircuts

If someone has more information on that...

Posted

@mrOuxxx:

D:\SVN\dunerevival\compiled_snippets\DuneReloaded 1.4\DuneReloaded\Data\Dune\CREDITS.HSQ

...

you are providing copyrighted materials in svn.

Posted

@mrOuxxx: you are providing copyrighted materials in svn.

COME.ON.

I keep deleting the original files from the folder, and they keep popping back up.

I'll do it immediately.

DAMN!

fourth time in a week :D

EDIT: Done.

Posted

You could just as well lock the topic if you don't want people posting here anymore. That way, you can unlock it any time you want to post an update, then lock it back if you don't want any comments or other people's posts in this particular thread.

Posted

Hey MrFibble,

thanks for the offer!

I was waiting to see if Forumers would be disciplined, and it seems they are since there hasn't been any polluting post after my last post.

So, I find it easier to keep that thread unlocked (for example I just needed to edit it, and it would have bugged me to wait for you to unlock it).

We'll see if that becomes necessary in the future.

Thanks again.

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