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Gardiner

Fremen
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Gardiner last won the day on November 20

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  1. Ok Jeffry thanks very much. Do you have any experience using a HEX editor on save games? That would be quite a challenge but I wonder if I can delete the train altogether (On that topic, do you have any experience, or have you ever heard of, potentially making the trains smaller / shorter in general?). As for the older working save itself, should i preemptively delete or somehow alter the demon train?
  2. I also renamed the save file to .mp2 and moved it into the maps. I was able to edit the map, but clicking on the train crashed it. Maybe there's another way to delete this train through the editor?
  3. I tried to double up the track around the train and the train responded, but nothing improved and it still crashed at the same time.
  4. You guys are amazing! Were either of you able to delete train 182 and have the game continue?
  5. Thank very much...that's not good news. Means that on my end a reinstall wont help anything. Any idea what's causing the crash?
  6. Greetings everyone! Save files attached. I've been painstakingly playing the very punishing 1850 WA map and am almost 100 years into it with 280 trains. I micro every single arrival/departure, so you can imagine how much time has been poured into this save. For whatever reason, just as train 241 comes in (about 5 seconds in) the game hangs and exits to the OS. It also seems to hang if I grab the scrollbar and drag down rapidly through the train list. No error is given, just a brief hang followed by a crash / exit to OS. I've tried saving a different version after making some in-game tweaks (deleting trains, adding trains, other minor changes) and have tried virtual OS and host OS restarts. I've tried changing resolution and other interface settings as well. Nothing seems to work so far. I've loaded an older version of the save (2 game years, an eternity for me) and ran it past the 'expiry date' of the troublesome save, and all seems ok. My next step will be to reinstall the game and copy these over, but I'm hesitant to do that cause of all the completed scenarios. Any help any of you can give me here would be greatly appreciated! Two files attached: Version 12 is the one that has the issues, Version 11 is the previous functional save AAustralia WA1850 - (12).GM2 Australia WA1850 - (11).GM2
  7. I've been playing this map for a while now, basically 'went for it' on a first try and got a textile mill in Perth, a port in Bunbury with a cotton farm sitting right on top of it, but not a whole lot else. I have to say, I appreciate the challenge of this map, but otherwise, feel like it's a bit too extreme. These one horse towns simply DO NOT grow in a lot of cases. Perth started at 4 houses, went to 5, then to 6, then back to 5 (!?) despite me absolutely slaughtering it with every possible resource I could access. I've managed to get Katanning to town status, but outside of Perth and Bunbury, these three are all I have. It's now 1904, and things are slowly coming unglued as my first trains age themselves to replacement. There's nowhere to even move these goods to when I finally manage to make them. This map is not so much challenging as it is just a long frustrating slog. It's grossly unrealistic IMO....pumping a city full of all available resources should do something, and here it just doesn't do anything. Expanding to adjacent territories is impossibly expensive, and the industries that do pop up randomly are a dairy processor (with only available dairy in queensland), a timber mill with all the logging camps located in Adelaide thousands of kilometers away, and the ubiquitous and useless paper mills. None of the AI companies have managed to expand beyond 2 cities, and 3 of 5 have shuttered ages ago. I think this map can really be improved a lot.
  8. CrownVic95, did you ever find a solution to your WA logging camp issue? I'm a new player of this game (last 6 months) and would be embarrassed to divulge how much I've played since I found it. I'm currently playing this map, and it is very frustrating how slow things develop, or in fact, how some things never seem to. I'm considering making some map tweaks (importing different things through the ports is an amazing idea) but am hesitant to cross that particular Rubicon.
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