Thanks for the help, I have been able to make missions. I have more questions regarding AI. In 1 mission I have a campaign AI who starts with a base, lots of money, silos. But no matter what I set, like build rate to a low 100 - 50 or change unit build pros to higher levels or increase guard/attack/protect group sizes. The AI sits there with lots of money and builds a unit from time to time like maybe 1 tike then 1 light inf, then 1 combat tank. I don't understand I thought the logic is if the AI has the money and group size high and build rate low shouldn't the AI be building from all barrack, light fact and heavy fact all the time. Why does it just sit and maybe build 1 - 3 units over the space of 1-3 mins. They have income and the silos to store the spice, plus large starting amount so money is not an issue. Because with a practice AI, it builds and builds units e.g when a Practice AI builds its 1st barracks it just keeps building infantry like 20+ in the same space the Campaign AI builds 1- 4 units. Like i tested this with a campaign AI vs a practice AI and the practice AI given it has the money will always keep pumping out with all there unit types at all times. While the campaign AI looks like it goes "build 1 Tike, wait wait build 1 tank and 1 inf, wait has a total of 15 units in base, wait build 1 tank, 1 trooper wait wait" meanwhile practice AI almost has an attack force ready to attack. I tried looking for differences between the AI's but nothing I do seems to change this. I feel like westwood has designed two different AI's which have different base programing. Because I put a practice AI in the Campaign AI spot and it started building constantly all 3 and had an army like 5-10 mins, it performed how I wanted the campaign AI to but it was building buildings around the place so yeah.