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dizM0nkey

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About dizM0nkey

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  1. Thanks! I was able to get the game working with the latest executable... but scaling doesn't seem to be working. Everything is still so very small: https://i.imgur.com/AQqzQlF.jpg I'm using super-8xbr-3d-pass5.glsl shader. And to confirm ... I have my shaders placed just like this?: https://i.imgur.com/DQGl3qo.jpg Getting them from the github "shaders" subdirectory and plucking them in the Shaders directory in Dune 2000? (as in the previous image) https://github.com/libretro/glsl-shaders/tree/master/scalehq/shaders
  2. Thanks FunkyFr3sh I seem to be crashing with these settings... can you help? I found the additional shaders here: https://github.com/libretro/glsl-shaders ; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw - https://cncnet.org [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=1920 height=1080 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen
  3. Hi @FunkyFr3sh ... I'm running Gruntmod on a 2K monitor and I'm trying to get the graphics to scale up. I'm not very familiar with direct draw, but I can read an ini file. When you mention using 2x or 3x scaling, how is this accomplished? I don't see it in the ddraw.ini and I don't happen to have a Scaling folder in my Dune 2000 directory. Any help you can provide is appreciated!
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