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Diablogrunt

Fedaykin
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Everything posted by Diablogrunt

  1. 1) no 2) yes 3) no Download it yourself from the "other" RR2 list. The map just does not work in the game or editor. Why is it listed in the Terminal list?
  2. Anybody able to load the RR2 Ourcadia map? Put it in my maps folder but does not show up in editor.
  3. A new 10 year scenario using the PopTop Pennsylvania map. All competitors have same welcome bonuses which is not usually the case in my scenarios. Bible Territory(tweaked).zip
  4. Another new 10 year scenario with limited track building. UTOPIA(revised).zip
  5. A new 10 year scenario using a revised map. Montania 1858(revised&tweaked).MP2
  6. A new 15 year scenario using a revised Edland map. Edland Military(tweaked).zip
  7. A new 10 year scenario for the revised Bex map. Plant Land(tweaked).zip
  8. A revised Aakreland map with new 10 year scenario. Animal Kingdom(tweaked).zip
  9. Total revision includes a 10 year winning scenario and additional opponent. Darkmere(tweaked).zip
  10. A 15 year scenario hauling autos using a totally revised Tremorland map. Tweaked version fixed several programming problems. Autoland(tweaked).zip
  11. Total revision of the RL TSC Tolnedra map with 15 year scenario. Tolnedra(tweaked).zip
  12. A new 10 year scenario with just two large territories separated by water. Aurendia(tweaked).zip
  13. A new 15 year scenario. Revisions outlined in briefing. The Parniath Bridge(tweaked).zip
  14. 10 year scenario with new winning conditions. Mongo Island(tweaked).zip
  15. I revised this map only to the point that it is ready for adding a scenario and whatever else is needed to accomplish the tasks set forth. Read the revisions in the map editor to see what all I have done with the original map. This should be a nice start for folks who want to get into making or editing maps without having to start from scratch. At some point I may proceed and make up my own scenario. Teholand(tweaked - Version 1).zip
  16. A fictional scenario taking place in January 2017 for 10 days (equivalent to a normal 10 year scenario) in Nova Scotia. Canada vs. North Korea(tw).zip
  17. Anybody out there able to make me a Guam map? Since it is in the news I think there may be some interest. I have never messed with converting a downloaded topo map to PCX and then to RRII format, and what little bit I've read about the process just not something I want to tackle.
  18. Thanks to those of you who helped me learn about aborted (ghost) cities. I had forgotten that I placed the steel mills near cities in the original Terra Aqueos revision. I'm still a newbie editor so hopefully everyone will bear with me as I continue to post revised maps.
  19. TWO COMPUTER PLAYERS ADDED. PORTS CHANGED FROM RANDOM TO FIXED PLACEMENT. AND THEIR SUPPLY/DEMANDS CHANGED. WINNING CONDITIONS ADDED. Isle of Wight(tweaked).zip
  20. REMOVED ORIGINAL SINGLE EVENT(EMBASSY) AND ADDED A FEW. ADDED A MANDITORY COMPETITOR. REVISED THE PORTS SUPPLY AND DEMAND. NEW BRONZE GOAL. FORCED STARTING COMPANY AND MANAGER. OTHER MINOR CHANGES HERE AND THERE. Euphoria(revised&tweaked).zip
  21. REVISIONS BORROWED (AND RENAMED) THE FINAL FANTASY 7 MAP CREATED BY MATTHEW WILLIS. ALL EVENTS AND PLACED INDUSTRIES REMOVED OR RELOCATED. ALL CITIES RENAMED FOR THOSE ALL AROUND ME (I LIVE ABOUT 20 MIN FROM DISNEYLAND) AND MORE ADDED. ALL RANDOMLY PLACED. WINNING CONDITIONS INVOLVE FORMING A SECOND COMPANY. 15 YEAR SCENARIO WITH LIMITED TRACK CELLS. Clueless Municipalities(tw).zip
  22. Map borrowed from Slow and Steady. 10 year scenario starting in 1910. Opportunity given to choose winning conditions for each medal as game progresses. Abracadbra(revised&tweaked).MP2
  23. No regions or territories replaced, but new revised winning conditions. Only a handful of steel mills and ports fixed, no other fixed industries. My Terminal mentor played the game and did not seem to have any problems.
  24. A new 10 year scenario. Revisions - All regions, territories, and events (including authors winning conditions) removed. Size of cities adjusted, and some moved closer to coast. Default starting economy and player cash set. 10 managers removed. Reduced potential number of players. Changed port supply/demand. Added some fixed ports and steel mills. Terra Aqueos(tweaked).zip
  25. This is a tweaked revision of the South East Asia 1.01.MAP (original author - Kees van der Griendt) with 20 year winning conditions added. SE Asia 1.01(tweaked revision).zip
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