character data is right after troop data and is laid out something like this:
a b c d e f g h
leto: 200a 80 01 dc9d 0000 0000 00 02
A : the scene this character appears in (see field C of sietch data) + the room within the scene (in this case, the throne room of the palace)
B : i *think* this is used for distance from a location if you leave someone in the desert?
C : character is hidden when this is set to ff
D : this is a function pointer used to start dialogue and i have no idea why it's present in save games
E&F : unsure. these are set to zero at game start (thus compressed in save games)
G : sprite index
H : unsure
characters appear in this order: leto, jessica, thufir, duncan, gurney, stilgar, kynes, chani, harah, the baron, feyd, the emperor, soldiers, smugglers, fremen, fremen