character data is right after troop data and is laid out something like this:
 
         a  b  c    d    e    f  g  h
leto: 200a 80 01 dc9d 0000 0000 00 02
	A :  the scene this character appears in (see field C of sietch data) + the room within the scene (in this case, the throne room of the palace)
 
	B :  i *think* this is used for distance from a location if you leave someone in the desert?
 
	C :  character is hidden when this is set to ff
 
	D :  this is a function pointer used to start dialogue and i have no idea why it's present in save games
 
	E&F :  unsure. these are set to zero at game start (thus compressed in save games)
 
	G :  sprite index
 
	H :  unsure
 
	characters appear in this order: leto, jessica, thufir, duncan, gurney, stilgar, kynes, chani, harah, the baron, feyd, the emperor, soldiers, smugglers, fremen, fremen