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Everything posted by Dark Wesker
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[Release] Heretic Alliances - Dune 2000 custom campaign
Dark Wesker replied to Cm_blast's topic in Dune 2000
The mission 2 and 3 easy/normal. Harder the mission 3. I did not expect from Fremen to attack me. Edited: Mission 4 is not hard, but it was not easy either. The mission 5 was a bit hard. But everything was successful. I was surprised that mission 6 was very easy. Harkonnen had a lot of units to defend yourself. -
[Release] Heretic Alliances - Dune 2000 custom campaign
Dark Wesker replied to Cm_blast's topic in Dune 2000
The first mission is not easy for me. I couldn't beat the mission. But I tried again and beat, I lost all units, only one Fremen survived. -
[Release] Heretic Alliances - Dune 2000 custom campaign
Dark Wesker replied to Cm_blast's topic in Dune 2000
Thanks for the new campaign, looks interesting But for now I do not have time for that (to create and play). -
[Suspended indefinitely] Ultimate House Ordos
Dark Wesker replied to Dark Wesker's topic in Dune 2000
I can't answer because I don't know. But should be 20 - 30 missions. And you had to do that. The mission 10 already Hard. But mission 11 will probably be easy. I'm stop with mission 12 (need conditions). But now I do not have time, because the mission is not simple. In mission 6 you will get reinforcements (will be ally). But this mission have two options: wait (defense/protect) or attack and quickly complete the mission. The other part will not be so fast. When Ordos becomes strong (will have all the things). It will be very hard to beat the enemies. Because enemies will have very large reinforcements (unlimited). -
[Suspended indefinitely] Ultimate House Ordos
Dark Wesker replied to Dark Wesker's topic in Dune 2000
Will be more missions, longer and not easy. At this time, I do not have time to continue with this campaign. I just made easy (only in beginning) missions like the original. Yes it is true. In the beginning I thought that building was needed. Yes, small maps have a problems. But it looks more interesting. Because it's not so easy at the beginning. But then the enemy is easier to beat. You're right. This is not a good decision to do small maps. But this campaign will be with small maps. And the maps are growing with missions. -
Has anyone tried to play without massive reinforcemens (missions 6a and 6b) and Mercenaries (7, 8, 9a and 9b)? If no one has tried, now you can. Ordos without massive reinforcemens & Mercenaries.zip
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[Suspended indefinitely] Ultimate House Ordos
Dark Wesker replied to Dark Wesker's topic in Dune 2000
You must keep distance. The maps are very small and easy for your enemies to attack you. But this is a minus of small maps. Maps with missions are increasing. That means the maps will not be all the time small. -
[Suspended indefinitely] Ultimate House Ordos
Dark Wesker replied to Dark Wesker's topic in Dune 2000
They will react to you if you are near and it won't be easy. But this way you can weaken them. -
This campaign is not finished and will be a lot of missions. For now I do not have much time to work with this campaign. Therefore it will be in parts. Part 1 have a 10 missions and your tech level is still very low (2-3). For now you can only download with music. There is not much new music yet but will be more. You can listen to music with "Audio Converter" - https://d2kplus.com/audio-converter/ Ultimate House Ordos will be: - a lot of missions; - reinforcements; - in the beginning maps are very small; - in the beggining the House Ordos is very weak; - difficult very hard and insane (but in the beggining normal/hard); - old (from Ordos Remake) and new music. - Tech level is not for free; - you will have all the Harkonnen and Atreides the things; - you will have allies but it will cost; - maybe something more. * Can be mistakes. Do not need to do the defend area if is small map. And that makes a complicated game. Download
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[Release] Single Mission Dune 2000 - Aerial Nightmare
Dark Wesker replied to Cm_blast's topic in Dune 2000
I played, beat this mission and had fun. You could leave Ornithopters. Because becomes easy. But I liked it. This time your mission is not very hard and that's fine. -
That's great That's the reason why it was hard. I also played on the 50 (first time). Second when i changed morale. And I wrote all this. It was different and was much easy for me.
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I warned, the last mission is very hard and you saw the images. Such missions are not for you. Others maybe do not like hard situations and I made for easy. Now everyone can choose difficulties. And that will be necessary for the future for new campaigns. Thanks for the opinion. This can be useful in future.
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The enemies receive only 6 Devastators (all side *4, different intervals). Because Emperor can't build devastator. You only need to destroy the starports. And no more reinforcements (devastators). More, enemy has a speed to build. If you look at the map editor. There are 4 enemies as you write. But they are all like Emperor. I choose the first Harkonnen. The bad side is take the middle (Ordos). For me the enemies not rebuild buildings and it makes easier. As I see this mission is difficult for you. And yes, this mission is very long and not easy. I did it because I like such difficulties and for me is not boring. And I did not do like you, "deployed a MCV in the enemy...". It is not interesting to play. But I made much more easy mission. Who is afraid and do not like the challenges - AOA mission 12 easier.zip * Lower speed (one factory, construction yard, except Emperor have two factories and 3 construction yard). Very Easy (reuploaded): - AOA Mission 12 Very Easy.zip * Enemies defense lower * You have starting 20 000 credits * Atreides have 100 000 credits * Atreides have defense on this Area. * You will have receive a lot units (before 12, now 24 and something more). * And other things.
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Yes, it's easier and quick to do it yourself. But I concentrated on others and I left these at the end. For me they were not a threat. AI is not good and them need to be defended. This is the purpose of the game (campaign).
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Fixed - [Without music] Alliance of Atreides by Dark Wesker.zip My fault, sorry. It happened when I delete "Play Music". Black enemy is weak and emperor (with or without Atreides) destroying them. I'm just helping with airstrike. When I changed "Morale AttackBuilding" for me is different now. Maybe it's easier or maybe is harder. But it's easier for me.
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Sorry I don't understand. I played twice, first when i testing, second when i changed color (32) and Morale AttackBuilding. And no problems, errors. I don't see whats wrong or just do not understand. Yes, the mission 10 is hardest. I wanted to add something more in mission 11. But I decided to leave as it is because the last mission is very hard. It could be but for me it was not and allies fought against them.
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You are right, I wanted. Just in case I did that and it had to help. And it helped you. That's good. But every 20 minutes. There are not many enemy units. But in the beginning you need first build units. The first time is hard if you playing blind. For me this was your Harkonnen Family campaign, in mission 7. I lost almost all units. I did not expect a quick attack (starting to play). I couldn't know anything. But everything was fine too. Your campaign also have reinforcements and it's possible to survive.
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When I played your campaigns, for example Butlerian Jihad, I almost survived. Only one mission is not complete. For me is too hard. But my mission is easy to survive and protect Fremen. You need to try again. It's hard just the beginning. You can remain on this mission without any allies. But the mission 10 is not easy and you need allies. And you will receive free units (in missions 10, 11 and 12).
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They should to help a bit In mission 9 Atreides will not be with you. But you will have a little help from Fremen. If enemies do not destroy the sietch. But the mission should be easy, only in beginning can be hard.
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You are right, but now should be fine with correction. Now you can protect yourself and Atreides. If there is no message about MCV, it means you need to buy. But I did not have a problem to play. Others may have and you're right about that.
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If someone is difficult, I have to make it easier. This campaign should be easy/normal, except the last mission. You can cheat, just need restart game when will be MCV.
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For me is not hard mission. But I made it easier - AOA mission 7.zip In beginning you will get the reinforcement (after one minute). But you still need to buy MCV. I'm not. The only missions ends when Atreides lose. You can see what happens next or restart game.
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With colors is complicated. Your Tleilaxu campaign can't deploy MCV. If i'm right. I think these are always the same (for me is brown): 32 Atreides 33 Harkonnen 34 Ordos 35 Emperor 36 Fremen 37 Smugglers 38 Mercenary When I tried to test, for me always the same. Should be also different. Therefore it is best to use them. And I will change to these. * I updated the downloads files. Fixed mission 5, changed Morale AttackBuilding and color (32), should be the same. I failed again. I forgot add one thing to the message - AOA mission 6.zip
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Any color index I use will still be different. For example 68 in mission "x" dark red, other mission will be brown/black or just black in map. The only option is to use who can't deploy MCV.
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Thanks for the explanation. I don't know yet everything. Yes I know. This happened because I used a quick way (automatically or something like that) and it often happens. But I'm always fixed. Only this time I do not know why I did not do it. Sorry. 71 can't deploy MCV. I used where to be without MCV. Maybe I'll fix this campaign. When I create other versions. But this in the future. And I will use a brown color. Will be the same. But I wanted dark red color.