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Lesterus

Fremen
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  1. Hey guys, My friend and I tested again last night, didn't have much time, we played as Atreides each and the 2 AIs chose to be Atreides as well. We managed to play through a full LAN match (reaching full tech, using every unit and ability). Tonight I want to try with us being Ordos, using our own Saboteurs... just to see if we can make the error we got on our first LAN game appear again. aKaFedaYkin, if in the original match the AI did use our tech, they would have needed to build an Atreides Hi-Tech facility. I only thought the AI was capable of using its own buildings, not being able to build another sides buildings as well. All that they took was an MCV. Im sure there are more prerequisites for the Atreides Hi-Tech facility (since it differs from the other houses Hi-Tech facility). Doesn't it need to be upgraded? As a side note, we tried with 1024 x 768 resolution at one point, I noticed I had no UI for spice, repair, sell, score, waypoint, upgrade or starport. (this was on 1920 x 1080 native monitor).
  2. I remebered one thing that may contribute to this - i set crates to on. Indeed the AI managed to take my construction yard, but I was Harkonnen and they immediately sold it off. But, if they picked up a crate, im sure they could have maybe got a one off Ornithopter strike, or a bunch of Fremen. So that "strangeness" probably isn't strange at all. :P Going to check for that error tonight though... didn't get a chance last night, my friend was playing another game >:(
  3. Guys I just remembered something else strange. When we were playing we were vsing 2 house ordos AIs. One was red one was green. I remember being attacked by Ornithopters (atreides special attack only if im not mistaken) and also Fremen. The way I can tell each AI was ordos is that they both sent Deviators, plus there wasn't a sign of a Sonic Tank anywhere and the combat tanks of both sides were ordos sprites. Again, I don't know if this has anything to do with the error we received, but it is, for me at least, very odd.
  4. We we will retry tonight, we're in Australia so the times are different, i posted that yesterday night at like 11:00 PM. I can say though that playing without a resolution patch, I've never had any errors, or crashes. To me it appears as though it was trying to get some information from the particular location on the screen and couldn't which caused a crash. Furthermore it was an AI saboteur. I don't know if that would have any implication, however. Still the resolution patch is a fantastic addition, Sardaukar. Perhaps you can shed some light on what this error might mean? I'd like to assist in any way I can to further support for this game and to get it even more stable with all these additions. Anyway, a few more things to note perhaps: We are running windows 7 pro x64 We have GTX 580 graphics cards with latest drivers We might try without the hi res patch tonight to see if we can replicate the issue. We will also try with it and document exactly what the error report says. Cheers for the replies guys.
  5. Hi guys, Anyone there getting "get next square [random numbers]" error when playing multiplayer LAN with the hi res patch? My friend and I were playing via hamachi with the UDP patch, we successfully had an airstrike on the screen (by having the exact same resolution as each other as mentioned earlier) but then seemingly for no reason got this error appearing simultaneously on both pcs. The error made the screen go black and dune 2000 became unresponsive (needed to ctrl+alt+del to kill process). The last thing that happened was a saboteur destroyed a structure in my base, pretty much right after came the error message. This is using Gruntmods 1.6 dune2k, hi res patch 1.4.0 and the IPX to UDP patch. We were playing at 1280 x 720 resolution. As yet I haven't checked if this happens during multiplayer practice or missions.
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