Hi, What's the best strategy for 8p games vs the AI. In jammed maps, 2-3 AI with higher and speedier prodcution starts attacking my harvesters. When I provide harvester defense, other AIs use their troops to tear up the meagre base defense. Sometimes, at the early game, I use snipers and kindjal in rocks to prevent them from coming near the spice fields. But with three fully upgraded refineries, my spice really ends up quick. So then my carryalls have to go to far away (and often enemy controlled fields) to gather spice. And then those bustard leeches and sardaukar get my haresters and carryalls. When I try to micromanage the harvetsers and bring them back, enemy forces start attacking my base defense. It is not as bad as it sounds, but sometimes it gets this bad, specially in small maps. There is no way to outrun the AI in hard mode, they produce much more. The best bet is to use APC+engineer drop or devastator drop (most effective). A frontal assault is often suicidal. Gunship, Orni or EITS is also not much effective due to the hordes of AA turrets the AI builds. Gunship is a bit useful, but ornis and EITSs are just pure waste of money. Better use mixed and calculated frontal assaults. Funny thing is, the advanced carryall, to me, is the best air unit in most games ;) So, my question is, what do you do in hard 8p games? Same for small 2+ p maps (like patchwork mesa 6p). Which do you prefer - base defense or harvester defense. What should be done for harvester defense. How to keep the AI in check and how do I finish the game a bit more faster than 2-3 hours :) ? TIA (Thanks In Advance).