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Talhydras

Fremen
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  1. I know this is very much off the current topic of conversation (I'm sorry!) but I was curious if there's a way to easily jump to a specific campaign mission? The first few missions for the new factions are all quite fun, but I've played them many times and I won't be able to get at the advanced tech trees without going through 'em. A way to quickly jump to the middle of the campaign would be ever so handy... thanks!
  2. The demo is crashing for me after the first level of the campaign :( I installed a fresh copy of dune2 v1.07, then configured things to use soundblaster pro and extended memory, and ran it in dosbox. That being said, the Sardauker are kind of incredible. One of them I think can solo a quad... I hesitate to ask if you're going to be including whole Sardaukar -squads- (glee!).
  3. Crap. Maybe I AM remembering it wrong. I'll take a look around this next week and see if I can grab a screenshot of this in action. Otherwise, I think it's best to assume I remembered wrong. :/ Sorry...
  4. Oh really? That sounds exciting! On that note, I always noticed that the Fremen spawned by the Atreides Palace ability had a different cameo than the standard troopers ... as did the Sardaukar. Any clues on how that happens?
  5. The demo's fantastic in every way. The factions are quite distinct even from mission 1, from the brutal search and destroy of the Sardaukar to the beachhead/landing of the Mercenaries. I can't stress enough how incredibly cool the new walled bases are (let's see more of 'em!). If I may be so bold as to make a suggestion ... the sietches we see in Sardaukar mission 2 (at least, the variant I played, with an Ordos base smack in the middle and lots of small Fremen installations) would be very different from the walled compounds the other two factions seem to start with. Perhaps instead of starting with a construction yard, the brave Fremen might have their first missions based out of a windtrap and a WOR, and must capture some poorly-guarded Harkonnen spice refineries to meet their quotas. I know either Trooper squads or Infantry squads can capture heavily damaged buildings, and I think it'd be much more in character of the harsh desert raiders. While I'm in pie-in-the-sky mode... I don't suppose there's any real technical differences between Sardaukar Troopers (Firepower: Very Heavy, I wish), Fremen Troopers, and Vanilla House Troopers? I don't suppose there's any possibility of these units being actually dinstict at any point? It's just, I'd love to see the Sardaukar troopers actually have firepower on par with, say, a Siege Tank. Something that legitimately has Very Heavy firepower. So, incoherent ramblings aside: Tried the demo and it has surpassed even my wildest Dune 2 fanboy expectations. I've told everyone I know who loves DOS games about it, too. So don't stop now! Cheers!
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