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Pawonashi

Fremen
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    Poland, Radom
  1. There is a new unstable version - 20121015. Again - Can someone tell me what does it change?
  2. Hey, there is new OpenRA's unstable playtest. Can someone post me changes made in this version? I can't find them anywhere... UPDATE: Well, there is serious problem with this build... If anyone would like to build Heavy Factory or High Tech Fachtory, the game instantly crashes. At least bugs with special units in Trikes/riders and with infantry speed has been for sure fixed and I'm happy that the build menu have been slightly changed :)
  3. Finally some new maps! Let's see how 2vs2 game will look like... [uPDATED 14.08.2012] - Okay, after bunch of games (1vs3, 2vs2, 1vs2vs1) I've noticed few problems: 1) AI will never train and build these units: Trikes, Quads, Siege Tanks, Rocket Launchers, Sonic Tanks, Deviators, as well as these buildings: Silos, Starport, Palace 2) Instead of directly attacking anything, AI will gather units near point of interest and will be sloooooowlyyy moving them closer to this point (it looks like he's regrouping them many times...) 3) While moving Sardaukars to the right side, they are walking backward 4) Sardaukars and Fremen aren't showing attack animation 5) Siege Tanks have definitely too long attack range (well, that's my opinion...) 6) Deviators can convert some buildings such as Light Factory, Heavy Factory, Ix Research Center 7) Capturing Construction Yard of House other than Player's doesn't give its construction options 8) Light Infantry and Troopers are definitely too slow 9) Wall can be built everywhere, despite distance from Player's buildings 10) Devastators are too weak - almost useless - against infantry 11) After destroying AI's factories and barracks, it won't build them again - even if it has raffineries full of Spice. I think that's all I've got for now in my opinion.
  4. There is also other problem with wall (after selling its part or destroying it) http://ubuntuone.com/69S0M6QBJWE2bBO2SE1VhF
  5. And I think that I should been left as it is in original... In other way, what would be a sense of building concretes?
  6. I've found a bug. After getting Sardaukar to the Trike and selecting Trike, game crashed. Also, is there a way to make Carryals faster and more... automated? Sorry for my poor English.
  7. It is attacking sometimes, but in some way... weird. When AI attacks, he is sending all of his about 100 units and it's retreating his units a bit behind, when he can see our units... Also, good work with harvester animations! Also... in changelog concrete plates are mentioned. Is there a way to build them?
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