We may add new air units later, but I'm not sure if there will be some in the first public version. Also, it's not possible to make carryals and harvester work together like in Emperor. Because of this we only have default harvester, but expansions will be done in another way. I'm not sure if I'm allowed to tell you this, so I'm going wait for ccgx to read this post. Not sure about blocking "parts" of the radar. I think it's only possible to deactivate it completely (like nods special power), or completely when the players camera is at a location on the map, as long as he doesn't move to another location. Not so sure about that, since building only on rock is part of the gameplay. Not sure if this is possible. Possible, but I don't think this should be done for everyone, if we even consider to implement this. We were going to use starports of emperor, that's the plan for now. You can continue to post ideas, it's good to get some response to our work and ideas which we may implement.