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AntiBodies

Fremen
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  1. On subject of Infantry Trooper usage.. enable slowish (a bit faster than completely pointless ability) healing for trooper/infantry! Would add some major cool factor to infantry usage and potentially increase the use of hard rocks (or cliffs.. infantry only areas) as you could place wounded solders up there to hide and heal. troopers are way too powerful in DEMO 3 but glad to see they are a bit more balanced in this testing version which is cool.. although I don't know if limiting there firepower is the way to go.. They should be devastating units if not countered with Infantry/Trikes/Quads/Squishers but decreasing there firepower may reduce there ownage whereby reducing there Hit Points make Infantry/Trikes/Quads more of a counter which is how it should be. How I see it the counter against Troopers should be as so.. (Hard/Soft being how much ownage the counter is) -- Infantry = Hard , Trikes/Quad = Medium and Squishers = Soft (although Hard in the right situation).. Although its hard to take away as its such a major cool factor in Dune 2 how about limit "squish"er vehicles to the Harvester, Siege Tank and Devastator (i.e. not combat tank).. or actually how about just Harvester, Combat Tank and Devastator?? either way really.. the later increasing the combat tanks usefulness at the later tech levels and either limitation give a minor nerf to the shear brutality of the "squish" and increase infantry/trooper use at the later tech levels. siege tanks i suppose have better reasoning as they are to be tactical weapons for bombarding buildings as apposed to in the field close range infantry squishers.. just a thought Since playing DEMO 3 Ive had all this nostalgic Dune 2 stuff come back to me... remembering what things I would change/add to the game to make it better when I was a kid. So yeah bid thanks to the developers and hopefully I can get this bleeding edge SVN version up and running soon.
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