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SanguineSoul

Fremen
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About SanguineSoul

  • Rank
    Sand Flea
  • Birthday 10/14/1983

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    bloodgnoll666
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    bloodgnoll666
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    bloodgnoll666

Profile Information

  • Gender
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  • Location
    Germany
  • Interests
    Modding, Wargames, infantry tactics, that sort of thing.

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  1. I am taking a break until the 4th of january from this. Hopefully a beta will be out by then.
  2. Thanks greatly! I'll check that out in a few hours, going to do a bit of stuff with the rules.InI i've been working on. I've got a hefty chunk done actually, it's mostly just the harder concept stuff that's got me a bit stumped. (The supply dealie, for the most part) outside of that the only real help I may need is with icons, textures, and some sound stuff. (I was thinking of yanking some sound effects and buildmenu icons from from dune2k) I was also thinking of redoing all the superweapons into a few support things, like airstrikes/artillery etc. Less poweful of course.
  3. Progress so Far All houses: Force Recon Rules.ini complete. Machinegun and Mortar Rules.INI complete Atredeis: Commando: Rules.Ini Complete Harkonnen: Berserker rules.ini complete Ordos: Assassin rules.ini complete Weapons: Recon rifle turret, bullet added Flamer Pistol turret, bullet added Nerve agent pistol turret, bullet added, warhead added Machinegun turret, added Submachinegun turret, bullet, warhead added More to come!
  4. I am looking for someone to help share the load in making this mod go from a concept to a reality. More or less, I am willing to open up a google documents account, and post the rules.ini there, so those involved are able to work on that, (along with the appropriate corresponding file that controls icons etc.) Those interested, throw me a line as a private message, or toss me a IM. Thanks. Emperor: Sands of Blood Foreword: My goal in this mod, is to create a infantry based mod, that emphasizes unit tactics(to a degree), and expands greatly upon house infantry units in Emperor: Battle for Dun
  5. That's a good point. I'll get on it. Once I have a roadmap entirely planned out. Wonder how bad it would mess with the game if I added new bullets/warheads..
  6. Working on Emperor: Sands of Blood V1

  7. I am looking for someone to help share the load in making this mod go from a concept to a reality. More or less, I am willing to open up a google documents account, and post the rules.ini there, so those involved are able to work on that, (along with the appropriate corresponding file that controls icons etc.) Those interested, throw me a line as a private message, or toss me a IM. Thanks. Oh, and remember, this is an infantry only mod with few vehicles.
  8. I should probably come up with a name for the mod, as well.. >.> I was thinking: Emperor: Sands of Blood Or something along those lines.
  9. If there's a repair vehicle in my mod. ;) Which there won't be, to prevent such madness. Likely I will have it set up to be the reverse, where vehicles cannot be healed, but infantry can. I'll meddle around more with stuff. It's going to be a relatively long while before everything is complete or even possibly able to be submitted. Once The holiday madness calms down (I probably this monday) I will start working a bit more seriously on it. Right now it's the "figure stuff out" phase and so on.
  10. Also, through TibEd, I may have found a way to make a medic work. ^^ You just need this Command in the rules.ini Repair = true And on the units that you want to be repairable, you simply just set: CanBeRepaired = TRUE
  11. Thanks Atomicar, those are all good things to know. I'll scrap the medical unit, and simply just give every infantry very slow self healing. That should at least represent the field med-kits any soldier would have. This is very helpful indeed. I should, assuming the holidays don't eat all my time have at least a very basic beta going.
  12. Few Ideas I had whilst I was out today chilling at a coffee shop: Don't know if there possible, but they'd be relatively cool concepts: Different Options packages that you could upgrade your soldiers with, like gasmasks and stuff. Just a thought. Still kind of in the dark as to how to add units to each side. Even if it's just the ones that already come with the game that are instance models etc.
  13. Interesting, I like it. Though the AI seems to be a bit unbalanced. Keep up the good work.
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