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dodgevipergts

Fremen
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  1. You must be having a laugh? Having no build queues is shit. Good work MVI
  2. Ah... so it is lol, missed the tag at the top. Would be better if Dune 2, Dune 2000 and EBFD had separate modding forums.
  3. You'd be better off modding EBFD properly with Notepad++ not TibEd.
  4. I don't think that will work, I think it's something to do with gamespeed bar being bugged, or disabled for some reason in LAN. Like i said the gamespeed bar works perfectly everywhere except when playing LAN where it doesn't make any difference to the game speed. It's alot of effort too, I already have a XP virtual machine on the laptop but the other PC doesn't. There has be some previous threads about this issue. Here are a couple of them. http://forum.dune2k.com/topic/19577-emperor-lan-game-run-too-fast/ http://forum.dune2k.com/topic/11295-help-on-emperor-lan/?hl=%2Blan#entry284117
  5. Thanks. Although I've actually already downloaded that mod, not had a proper look at it yet though.
  6. Gamespeed bar works fine in campaign or skirmish.
  7. Thats alright i can take a joke. The problem is if you set the gamespeed to say 6 on LAN, either ingame or in options, the game will run at the correct speed for about 5 seconds then suddenly go back up to max speed again (8 or maybe more). I myself haven't tested this in the vanilla game, but according to previous threads on this issue it happens on the standard game to.
  8. I always feel like I'm typing to myself when i post here...
  9. I know this topic has come up many times before but... Recently i have been putting a lot of effort and time into modding EBFD, you can see this in the editing section where i have posted a few threads (although never got any replies on any of them, it seems no one is modding Emperor anymore). One of the main purposes of my mod is to slow down the game so that it's not just idiotically fast paced 2 minute games and brain-dead 2 or 3 shots kills pretty much anything gameplay. I've redone the whole armour, warheads, bullets, build times, price etc systems to slowdown the gameplay and make the game more enjoyable. Anyway lets cut to the chase. Recently i have been planning to play my mod over LAN with a brother, only to find all my effort has been wasted, because LAN seems to force the game to maximum speed regardless of what speed you set ingame. What a load of wank!!!!, my whole mod is based around the 6 gamespeed setting. So all the time i spent setting up precise build times and stuff are made pointless by the fact I'm forced to play the game at hyper speed over LAN, where you blink and the games over! Has anyone found a solution to this problem, or a workaround?. Can the gamespeed be controlled when playing over the internet (XWIS?). What causes this? Is the gamespeed over LAN just forced to maximum or does it automatically adjust to the slowest computer over LAN which is obviously way more powerful than the recommend system requirements of EBFD these days? This won't matter I'm sure, but here are my specs for both PC's anyway... PC1 - AMD Phenom II X4 965 3.4 GHz - AMD Radeon HD 7850 XFX Core 2GB - 8GB DDR3 1600MHz RAM - Windows 7 Ultimate x64 PC2 (laptop) - Intel I5 2410M - Intel HD Graphics 3000 - 4GB RAM - Windows 7 Home Premium x64 I hope someone can help me with this problem. Thanks in advance.
  10. When looking though the Game.exe for Emperor i came across 10 unused tags. As far as i know no one else has ever posted anything about these tags on this forum or anywhere, i may be wrong though. I've only tested two of them. - CanReverse //Tried this on the Hark Assault Tank, didn't seem to make any difference to the way it moved or anything. - TurretHowMany - Drive - FirstFrame - LastFrame - BodyPart - Stride - Gunship //This makes Ornithopters do strafing runs when they attack, like a fixed wing aircraft. Unfortunatly the tag seems to be bugged and makes the Ornithopters land on each other when they land at a helipad. - MissileTrailSubdiv - GiftsToKiller Has anyone else ever discovered these tags before? Anyone here even modding Emperor? EDIT: found another tag - ReplicaBulletDamage //I expect this controls how much damage a weapon on a projected unit does, not tried it though.
  11. Nobody here mod Emperor or have any knowledge of XBF editing? Can anyone atleast direct me to a mod which edited some XBFs, preferbly to change the burst count, so i can have a look at them. Thanks again.
  12. Like the rest of my problems modding EBFD this one is also about XBFs. How can i edit the XBF file of a unit to decrease it's burst count for when it fires a weapon. I want to decrease the amount of times the HK Gun Turret fires (it fires 8 times right now). cheers.
  13. It's looking like I may be the only Emperor modder, still... I don't suppose anyone has ever managed to create a new ExplosionType for EBFD have they? BulletTypes and WarheadTypes are possible but Explosions crash the game on startup. EDIT: All ok now
  14. Also how can i change the burst count of the flame tank to redcuce the amout of shots it fires. It is apparently possible by editing the xbf file, but how do i edit it to change the amount of times it fires?
  15. When you directly order the Buzzsaw or Flame Tank to attack something there supposed to fire both of there cannons at the target, but half the time they don't and only fire one of there cannons, especially when attacking buildings. Does anyone know a way i can get them to always fire both of there cannons when i order them to attack something? I have tried many changing there turrets code many times but nothing creates the desired effect. Can anyone help me out with this, if there are any EBFD modders here. Thanks in advance.
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