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Snillet2000

Fremen
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  1. Ok, now I understand. And then I tested to play with CSoundManager::CreateFromMemory( &m_pBounceSound, pTest, dwFileLength, NULL) and it works perfect. Thank you!
  2. Allright, one final question: do you know any variable type that can contain data from a *wav file or can I use HANDLE type to stor a WAV file and play it?
  3. Hi, Stefan. I really want to know how you play a sound file from *.dat files. How to get data chunk from *.dat (or another file the wave files are in) in to a buffer that I can play with PlaySound() or DirectSound. It would be great if you could help me with that. :-)
  4. Allright. :-) Do you programming this game in C++ or C#? I'm programming in C++ but I feel it is time to learn some C# only to see if it is better or not.
  5. I have tested your project "Dune II - The maker" and Dune II was the first strategy I ever played. I played for the first time when I was 12 years old. My words about this game: Great! (well, only one word :-) ). I'm glad that you take your time to remake this game so it is playable to Win2k and XP and with higher screen resolution. Today it is hard to emulate these games on Win2k and XP. Now I hope you have the strength to finish this project. One more thing. I couldn
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