About This File
Goal: In the 1830s, British North America is in the midst of political turmoil and economic depression. Help turn it around and prepare the colonies for nationhood by July 1867.
Author's Comments: c1836-1867
1 human, 0-4 AI
No track laying unconnected to company.
No customs at borders.
Goal:
In the 1830s British North America is in the midst of polical turmoil and economic depression. Help turn it around and prepare the colonies for nationhood by July 1867. Score victory points by making connections and completing a variety of missions to satisfy territorial demands.
Author's Comments:
The economy is lousy at the start. Just remember that it gets better and you have at least 30 years to get the job done.
Events draw from the following historical events:
1836 - Canada's first railway
1837 - Papineau's Montreal rebellion, Mackenzie's Toronto rebellion
1838 - Arrival of Jack Durham to investigate the fuss
1839 - Nova Scotia's first railway
1839-42 - Aroostook border dispute
1845 - The Mail Race decides terminus for Montreal & Atlantic
1846 - Irish famine, Britain repeals corn laws
1848 - Advent of responsible (= elected and competent) government to Nova Scotia and Canada
1849 - Canada guarantees rail construction interest
1850 - Railroad boom begins
1851 - Canada guarantees rail construction principle
1854 - USA-BNA 10 year Reciprocation (free trade) Agreement
1860 - Great Western Rwy (no relation to Isambard Kingdom) builds locomotive factory, hires inventor Richard Eaton
1861 - American Civil War begins
1864 - Charlottetown Conference, raid on St. Albans by CSA sympathizers
1865 - Original Reciprocation agreement expires
1866 - Fenian invasion
1867 - Colonies of Canada, Nova Scotia and New Brunswick join to form a new confederacy
Other Features:
Accurate port swaps, reliance on immigration to get passengers, trends and events for individual commodities, carefully managed economic state. Production rates are managed to fine tune economic growth. The briefing button provides progress reports for the numerous tasks. Hints for new Canada Bound players can be switched off. With luck, the locomotives UP 0-4-0 and A3 0-4-0 will return from cyber-purgatory.
Additional Information:
The zip file contains introductory information, a mission table and recommendations for adjusting play balance to you own taste.
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