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Around Cache Valley


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Goal: Singleplayer: Northern Utah and southern Idaho, with a touch of Wyoming.

Get the Gold by connecting five locatons... Bronze requires you to connect Minidoka in the northwest and Logan in the center and Fort Duchesne in the southeast. For Silver also connect to Ibapah in the southwest. Get the Gold by also connecting to Daniel in the northeast. To get the Gold you also need to make $100,000,000 in industry profits in any one year. You should be able to do this WITHOUT using any LONG tunnels.

Only the first 150 tunnel sections will be affordable. After that the price per tunnel section goes up 150,000,000%. The occasional short tunnel is what the pioneer railroad builders used, after all.

You should also be able to do it without any grade greater than 5 or 6%, not counting any weird and wonderful grades created by building a station or other facility. Only you will know how well you have done against this last target.

You have 100 year, whatever year you started in.

Multiplayer: The race is on...

Connect Minidoka to Fort Duchesne AND connect Ibapah to Daniel. It must be YOUR company's stations that are connected. If you do that first you win.

You also need to make $100,000,000 in industry profits in ONE calendar year.

Once you have built 150 tunnel sections, the cost will go up 150,000,000% for each additional tunnel section, so you need to go carefully up and down the mountains, diagonally.

Other than that, anything goes, and you have 100 years from whatever year you have agreed to start in for your multi-player game.

Author's Comments: Warehouses and ports are far more restricted in number and location than before. There will now be no more than 1 where before there might have been 5 or more.

You can follow the original path of the Transcontinental Railroad by connecting, from west to east [or east to west], those towns and cities with a * after their name. The western point is made up and named CP W Exit. The list is as follows, from there east to Granger, Wyoming:

CP W Exit, Lucin, Bovine, Terrace, Matlin, Ombey, Kelton, Seco, Lake, Rozel, Kolmar, Balfour, Corrine, Bonneville, Ogden, Peterson, Morgan, Croydon, Echo, Emory, Wasatch, Evanston, Millis, Hilliard, Aspin, Tapioca, Piedmont, Leroy, Bridger, Carter, Hampton, Church Buttes, Garrett, Granger

The majority of these locations are very small as they were little more than junction or service points for the original railroad, and some no longer exist.

The winning conditions have been fixed up so that they work correctly, and the reporting in the newspaper and annual report have been fixed so that they too work correctly. You can now start anytime between 1830 and 2000, and have 100 years to win the Gold whenever you start.

In multiplayer mode, it is similar but NOT identical. The first to connect two cities from the south-west to the north-east and another two cities from the north-west to the south-east and also meet the other requirements as stated will win the game. Logan is NOT a required connection in multiplayer mode.

It will play differently every time you play it, and will play differently depending on which version of Railroad Tycoon 3 you are using. I suspect that version 1.04 with its changes to the way the elevations change and where you can build are handled, when it comes out in a few weeks, will also make the game play very differently again.

To quote Kriss from Sussex, England

"Played CV starting 3 different dates & got 3 completely different games.

My advice, bottle & sell it, I am impressed.... thanks for hours of fun."


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