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Format:

A Massive Multiplayer Real-Time Strategy Game

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Official Site:

www.dunegenerations.com

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FAQ:

http://www.dunegenerations.com/uk_faq.htm

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Trailer Video:

http://www.dunegenerations.com/uk/html/video.htm

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Beta Registration:

http://www.dunegenerations.com/uk/betatest/duneBetaInscription.asp

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Screenshots, Wallpapers, Art Works, and Making Of Pics:

http://www.dunegenerations.com/uk_visuals1.htm

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The Game:

http://www.dunegenerations.com/uk_lejeu1.htm

"In fact, when a new player connects himself for the first time on a server Dune Generations, it will have created its house (Name of the leader, type of house, type of planet...). According to all its criteria, a search is carried out to find a corresponding planet to him. If this one, is not found, a new solar system is generated with a certain number of planets (algorithm of creation ensuring the unicity of each generated planet). The player will then see himself affecting one of these planets, whereas others in the same system are assigned to NPC... The universe is thus in constant evolution with the arrival of new players. On the other hand, there is no concept of geography of the solar systems (card of the systems)."

-Dune Generations Moderator

"there will be a background between great families which will form actions, after it will be up to the players to give an opinion or not parmis these factions"

-Phillipe Baude

" All the planets of a system are not occupied and while moving towards a system where there is a House one has access to all planets of the system. There still, all the planets are not yet inevitably occupied."

"All depend of the family structure... if there remain sons/daughters, it is has one of them which return the capacity, if not there is the possibility of making a ghola of your leader and of waiting quietly until the spouse deceases (not nice Ca...) and engage in a new (marriage with other family or proposal Bene Gesserit)... But so indeed there is nobody to take again the torch of the House has the death of the Leader, and well... Game Over... In any way all these parameters (sterilites etc... will be adjusts during beta test)."

-Generations Moderators

"The name of the system is given by The Guild, not the players (players don't choose the name of their system, so we don't have people using rude names to call their system...)"

-Generations Moderators

"We are not speaking of The Guild, but a Clan, gathering several Houses. What this Houses invest in the defense is shared between the Houses. The founders of the Clan decides of the amount of money. [used in a mutual defense force by a guild]"

-Generations Moderators

"Weather isn't handled by the game. Just for info, a day in Dune univese is 2,5 minutes long, 50 years one month. Implementing weather wouldn't have worked with the time speed. "

-Generations Moderators

"The lower level house of your example cannot attack a too much high level house. The rule is if I can attack it, then he can attack me. If I cannot, he cannot."

-Generations Moderators

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The Official Forum:

http://www.dunegenerations.com/cgi-bin/ubb/ultimatebb.cgi

Posted

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Units and Structures:

3 Sides: Mercenary, Military, and Traders.

"At least 20 units at the beginning of the game. Then, progressively, we'll add some others. Most of the units are the same but each house will manage specific units except for the basic units, which have the same abilities."

- Nathalie Christoux

"[summary of units for this game]

Space:

1. Strike ships- Small, fast vessels meant for quick strikes against larger and slower ships.

-->yes

2. Assault ships- Small vessels capable of entering planetary atmospheres to deliver troops.

-->atmospherical barge to deliver troops, not armed & cargoship to deliver troops in the space area, not armed

3. Attack ships- Larger versions of strike ships. Meant for heavier combat.

->yes aka bombship

4. Battleships/Dreadnaughts- The big bruisers. Made to quickly destroy smaller vessels and be able to slug it out with other large ships and stations.

->yes

5. Unidentified large vessels, bigger than battleships.

->also

6. Space stations- For building ships and defending planets.

->only to build ships

7. Satillites- Small cheap units for defense.

->yes but deadly

Ground:

1. Tanks- Both light and heavy. You know their job, take ground and hold it.

->yes

2. Artilery- Pound them before you meet them.

->yes

3. AA- Hit their grunts before they're on the ground.

->anti aircraft ?

4. Infantry, stangely, I cannot see in any vids or pics. But, I'm near sighted.

->yes different classes

5. Ornithopters- Havn't seen them, but they got to be in somewhere.

->yes, different classes too

Also mentions two as yet unnamed AA units, one an infantry unit, and a rocket tank"

-Unknown poster on Generations Forum

City building will be the same as Starcraft and Command and Conquer

You are limited when it comes to chosing help from "service" factions, eg. the Bene Gesserit and Mentats. You get to chose how big your family becomes, no characters (once again Mentats, BG) will join your house of their own accord, there are both advantages and disadvantages for running a "good" house versus a "bad" house, you cannot increase the abilities of companion (BG, Mentat, etc) characters, and only members of the Mercenary-type house can rent there companions to other houses.

"there will be rivalry between NPC : you'll have reputation points with them so if you are in good relations with Ix, your reputation with Tleilax and the Space Guild will go down"

-Generations Moderator

"BG are in the game

they are NPC

they give to the players missions

they sold and buy genetics informations

they also can give you a wife or a husband for your family...

but maybe they're also looking for their Kwisatz Haderach...who knows..."

-Generations Moderator

"The Bene Tleilax will send gholas, gen food (limachons in french ), rent facing dancers, certainly drugs (not sure yet), and propose to you missions"

-Phillipe Baude

"Recruitment is automatic and is a function of the level of the house and the characteristics of foundation of its family. The renewal of the companions is automatic. Precisely the companions will be the bashars, the mentats, the spies and other Doctor Suk. The members of family will not be able to exert the functions of companion."

-Generations Moderator

"A duel is just between two leaders of a family or between a leader and a war master.

Now is you want to try to liminate a whole family, there is the assassination. You send a assassin in mission to kill a member of a family.

If all the members of this family will be murdred, it will be destroyed...

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no [The Emperor] needs a good reason to attack a house (like using forbidden products...)

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->they [the Fremen] can attack you or you can make diplomatic agreements with them

->and when you're firendly with them, tou can hire them in your army

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the Bg's implication in the game is not also strong as it is in the books.

They can not impose sanctions upon a house

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Is it possible to have secret/hidden bases on various planets without having anyone find out about them unless they did a very thorough search?

yes

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you can not conquer millions of planets but there is millions of planets to fight on

Planets are restrited by levels, and not alway to conquer ; it depends WHO is on the planet you re looking at...

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there is no terraforming in the game"

-Generations Moderators

"yes they(children) will die after 4-5 month real time. So children are important"

Yes, you choose how you will fight and after the computer checks if you re hit or not"

"you could claim it (Kanly) on every system!"

"to make money, you could trade, make missions, resolve random events, manage your ressources, having vassals...

and when you begin the game you have an army"

-Generations Moderators

Posted

"Sardaukars will interact in the game when a player is making an action which is forbidden by the Imperium (not always of course, it's depending on the fault's degree)

"Sardaukar are numerous and very powerful (not also powerful than the fremen but more powerful than a player)"

-Dune Generations Moderators

In Dune Generations there will be shields, but only for some units.

There won't be the atomic reaction beetween laser and shield because it's too powerful.

Players are able to use their atomic but they can expect a retribution from the Imperium (here comes the Sardaukar ) unless if they've been attacked first by an atomic weapon

You can not strike the ground from the orbital area."

-Phillipe Baude

"Like in Civ, troops are a part of your population. They age and are replaced by the younger from the part of the people they were taken.

Troops don't die of age because they are linked to a part of your population.

At the end, you'll notice there is a maximum quota of troops / population. This quota is, of course, linked to your house class."

-Generations Moderators

"You cannot custom appearance of your characters, neither your planet. What you can custom is the skills of your characters and your herald shield. "

-Generations Moderators

"All character have four feats and four skills.

Feats are improved or decreased through mariage and children. They are your genetic heritage. The howthatwork has to be discovered by you.

Skills are improved with house levels. The higher your house is, the more skill points you have on each character. You inherit half of your competence from your father and mother. The other half is selected by you with the remaining points.

Here is a quick translation of the french doc, because the official translation isn't made yet.

Feat Treacherous/Loyal: A treacherous leader can forge documents and cover his illegal actions while a loyal leader will attract higher companions and get more easily friendship of important NPCs.

Luck: You get good luck, you get good things. You get bad luck, you attract problems.

Charisma: A Charismatic leader will impress his troops or the traders and get bonus.

Fecondity: Frequence of children birth in your family. Must be mated with the score of your husband/wife.

Skills:

Trade: Your ability to get good or bad price when trading.

Tactic: Your ability to lead troops on the battlefield.

Fight: Your ability to fight in a one vs one fight.

Administration: Your ability to handle your planet and to produce.

There will be missions in the game but they aren't mission to improve your characters. You win prestige points to rise in level your house. Characters are linked to your house level. They don't have a personnal experience score.

Companion are secondary characters you can recruit in the game. They improve through training and are maxed in crowd and level by your house level."

-Generations Moderator

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Combat:

In space, 3d.  On land, 2d.  

Kanly will be included as a challange to a duel between individual characters in the game, not as a full fledged war.

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Newsletters:

http://dune2k.com/duniverse/generations/newsletter/newsletter_0109.htm

http://us.dunegenerations.com/newsletter/newsletter_0107.htm

http://us.dunegenerations.com/newsletter/newsletter_0108.htm

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Chats:

http://www.dune2k.com/news/extras/feb02/generations-020202.shtml

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Interviews and Q&A's:

http://www.tolstiy.ag.ru/what/dune_generations.htm

http://www.dune2k.com/forum/YaBB.pl?board=generations-general&action=display&num=1004901031&start=0

http://www.dune2k.com/forum/YaBB.pl?board=generations-general;action=display;num=1012612440;start=0

http://www.dune2k.com/forum/YaBB.pl?board=generations-general;action=display;num=1021411070;start=0

http://www.voodooextreme.com/games/interviews/duneg/

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Previews and Reviews:

http://pc.ign.com/previews/16418.html

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Chat Rooms:

IRC: irc.quakenet.org server, join #dune_generations

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