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Handicaps, which is better 1, 2 or 3


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On 6/10/2026 at 8:36 PM, Wizard said:

Handicaps, which is better 1, 2 or 3, and what are they?

Is the equivalent of playing on easy, normal and hard difficulty on the main game.

So if you have 2 humans, one with handicap 1, and another with handicap 2, the first player will get tanks at the cost of 525 credits while for the 2º player tanks will cost the normal 700; plus on handicap 1 everything, buildings and units, builds faster. (and on handicap 3, everything is more expensive and slower to build).

Take in consideration that if you play the original game skirmish mode, AI enemy controllers always plays on normal.
However, if you play with the new modern lobbies (gruntmods-dunemaster), the AI will always play as handicap 1.

Now, you can select the difficulty of the enemy AI, but this doesn´t change that the enemy AI tanks still will cost 525 credits; what the difficulty actually does is changing how much money the AI starts with.
Easy: 3000 credits ; having a slow starts, just enough for barely having 1 refinery, running early out of money so it needs time to assemble a base.
Normal: X credits, same as you set the lobby (so if you start with 7000, the AI also starts with 7000).
hard: 40.000 credits; The AI has more than enough to deploy lots of structures but also enough refineries and harversters to not running out of money easily.

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