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[Re-Release] Smuggler Restructure Campaign - By PsYcHo


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Posted (edited)

This is a post done for preservation purposes.


First campaign that I've made. Uses some of the new features made like radar pings and hover units. (I included a version of the exe that supports the features)

I wanted to focus on make a simple campaign and making sure all missions can be played at max speed for all difficulties.

Campaign: Smuggler Restructure
Missions: 9
GameSpeed: supports all speeds
House: Smugglers

There is no voice overs in this campaign (maybe one day)

There is custom units and a slightly modified tech tree.

Difficulties will effect reinforcements and AI behavior
Easy: 75% cost / 100% build rate
Normal: 100% cost / 100% build rate
Hard: 125% cost / 100% build rate

The story focuses on the player being a newly appointed Taskmaster for a smuggler faction. While adjusting to this role and proving you can handle it you are quickly thrown into conflicts with other fellow taskmasters.

Special thanks to Fey for testing/feedback as well as general help with code

Download file:
SmugglerRestructureV1.zip
 

Edited by Cm_blast
  • Cm_blast changed the title to [Re-Release] Smuggler Restructure Campaign - By PsYcHo

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