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[Re-Release] Defense Into Offense Mission - By PsYcHo


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Posted (edited)

This is a post done for preservation purposes.

Player House: Atreides (Tech 5)
Vs 3 Harkonnen (Tech 6,5,2)
Objective: Destroy the Harkonnen
Game Speed: Any
This was an attempt to make the AI more challenging during the mission instead of relying heavily on reinforcements. I wanted to encourage armies vs armies instead of the player hiding behind the walls until they amassed a large army. Sort of worked but room to experiment more in the future.
 

||| Difficulty differences |||
== Easy:
- Gives you a partial base
- AI doesn't get tougher as the mission goes on
- Extra friendly reinforcements
- Less enemy reinforcements

== Normal:
- Gives you some base defenses to start
- AI gets tougher as the mission goes on
- Moderate enemy reinforcements

== Hard:
-Build speed penalty is removed, its the same as normal difficulty. (Hard Mode costs untouched)
- Only get 2 wind traps to start
-AI gets tougher as the mission goes on but the rates are more
-Extra enemy reinforcements and some extra waves not present on the other difficulties.

Download File:
DefenceIntoOffense.zip 

Edited by Cm_blast

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