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[Re-Release] Outpost Wars 2.2.0 & 2.3.0 - 1v1 multiplayer mirror map By Helkor


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Posted (edited)

This is a post done for preservation purposes.

Outpost Wars 2.20

Spoiler

1v1 multiplayer mirror map. Players don't have an MCV or a Construction Yard at the start. Instead, they have special "shop" area for producing units. It's processed by Sardaukar which can kill any fixed shop unit and then it will instantly appear in the playable area. After a shop unit is killed, the unit will be respawned after a cooldown.

Each player has Modified Outpost in the playable area. Once it's destroyed, units will no longer appear in the shop zone. Win/lose rules are default: Destroy the enemy base.

Available units in the shop area:
Trike (350 ticks CD)
Quad (350 ticks CD)
Combat Tank (350 ticks CD)
Siege Tank (850 ticks CD)
Missile Tank (1250 ticks CD)
MCV (7500 ticks CD)

In the beginning of the game each player only has one Sardaukar. As the player kills enemy units, he gets more Sardaukar:
2nd - for 15 kills
3rd - for 75 kills
4th - for 150 kills

More Sardaukar let the player produce shop units a lot faster, so it's very important to get ahead of the enemy.

Note: Ordos are not available on this map.

img.jpg?ex=68cbd13a&is=68ca7fba&hm=57b2dc2fdbf2b7b33ef98df37979230f64b9ba269785bf0cd0d21bb76fc73851

 

Outpost Wars 2.3.0 by Helkor

What's new in 2.3.0: Sardaukars was replaced with Fremen to prevent different fire rate when players take different sides. Shop zones was reconstructed to prevent Fremen death from unit explosions. Your shop units and Sietch no longer surrender after defeating an enemy. Minor map changes for balance.

Spoiler

1v1 mirror map. Players don't have an MCV or a Construction Yard at the start. Instead, they have special "shop" area for producing units. It's processed by Freman which can kill any fixed shop unit and then it will instantly appear in the playable area. After a shop unit is killed, the unit will be respawned after a cooldown. Each player has Modified Outpost in the playable area. Once it's destroyed, units will no longer appear in the shop zone. Win/lose rules are default: Destroy the enemy base.

The only rule - don't kill Fremen of enemy shop (no matter, with an airstrike, a death hand missile, or anything else).

Available units in the shop area:
Trike (350 ticks CD)
Quad (350 ticks CD)
Combat Tank (350 ticks CD)
Siege Tank (850 ticks CD)
Missile Tank (1250 ticks CD)
MCV (7500 ticks CD)

In the beginning of the game each player only has one Freman. As the player kills enemy units, he gets more Fremen:
2nd - for 15 kills
3rd - for 75 kills
4th - for 150 kills
More Freman let the player produce shop units a lot faster, so it's very important to get ahead of the enemy.

img_1.jpg?ex=68cc5ab6&is=68cb0936&hm=743eb566bbef6a2d7e42253eba77a0a7a88295cc4778cf5cdbca70114d89f993

Note: Ordos are not available on this map.

Download files:
outpost_wars.zip - By Helkor
outpost_wars_2.3.0_by_Helkor.zip - By Helkor

 

Edited by Cm_blast
  • Cm_blast changed the title to [Re-Release] Outpost Wars 2.2.0 & 2.3.0 - 1v1 multiplayer mirror map By Helkor

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