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How to edit Emperor BfD AI in TibEd?


DoMiNaNt_HuNtEr

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Animal Man is sorely missed around here, he had such a cool outline for a Emperor Battle for Dune mod. I've been modding E BfD myself using TibEd and copying everything he outlined just to get a taste of the game play changes he had in mind. I've reduced infantry speed to make their travelling animations less goofy and more realistic, gave quite a few tracked tank units slower more realistic turn speeds, increased health of all structures so they are not made of matchsticks lol, got rid of free harvester and carryall boon every time you make a docking pad, etc. Also increased non Arrakis map cash flow so AI isn't so weak to fight against.

But I'm stuck on this part of Animal Man's AI changes: "AI production ratio's changed, ai trains more infantry ratio (balances ordos ai vs harkonan ai, allows for better base defense)"

Can I change AI production ratios using TibEd? Anyone here familiar with this?

Edited by DoMiNaNt_HuNtEr
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