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Cm_blast

[Release] .ini files for editor modding purposes.

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Currently there are some tileset released throughout the forum. These tilesets lacks a ".ini" file which can help map creators to do maps more easily, grouping tiles and separated them so it's more easy to see, but also assigning a key on the keyboard to place these tiles withouth needing to open the whole tileset at all.

Keep in mind that I am not the owner of the tileset itself; I am not changing any tile from that tileset or the attributes (if you can walk over that tile, build and so on), this is a non-invasive add-on to help modders.

My plan goes to do it with all the old tileset that lacks such file:
BLOXSNOW:

Snow Cliff :
unknown.png?width=400&height=245 

Water Cliffs:
unknown.png?width=400&height=285

Rivers:
unknown.png?width=400&height=288

Coasts:
unknown.png?width=286&height=300

Roads:
unknown.png?width=349&height=300

Other details:
unknown.png?width=400&height=109

BLOXTD:

Ground Cliff:
unknown.png?width=400&height=242

River:
unknown.png?width=400&height=224

Coast:
unknown.png?width=216&height=300

Road:
unknown.png?width=400&height=247

Other specials:
unknown.png?width=400&height=93

BLOXTEM:

Ground cliff:
unknown.png?width=400&height=242

Water Cliff:
unknown.png?width=400&height=248

Rivers:
unknown.png?width=400&height=286

Coast:
unknown.png?width=289&height=300

Road:
unknown.png?width=352&height=300

Other specials:
unknown.png?width=400&height=93

Files: BLOXSNOW.ini BLOXTD.ini BLOXTEM.ini

To make these tilesetes to appear you need the ".r16" files (same name) into the game's data folder; you can get these files by executing cncnet.exe or downloading the files from the owner of those tilesets.
If you have them already, place these ".ini" files into the folder "/tilesets" from the editor's path; the program should reconice then auto. Keep in mind you also need the "*.bin" files that are part of the tileset.

Dato fileset with .bmp file and .bin files here:
https://forum.dune2k.com/topic/27109-release-new-dune-2000-tilesets/

Remember; I just group the tiles and made some categories for the editor. Missing tiles, tiles that don't fully match together or tiles that should be walkable but are not... that's nothing I can do about it (withouth altering the original files), but I won't touch other's people work.

Edited by Cm_blast

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2 hours ago, dato 2000 said:

nice work Cm_blast :)

 

Thanks. I am going to do the red alert interior too, and maybe your giedi prime, Luminar's night mission... (since those are recolors I don't need to work or anything, but at least they will appear on the editor directly).

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