Jump to content
Sign in to follow this  
Cm_blast

[Release] .ini files for editor modding purposes.

Recommended Posts

Currently there are some tileset released throughout the forum. These tilesets lacks a ".ini" file which can help map creators to do maps more easily, grouping tiles and separated them so it's more easy to see, but also assigning a key on the keyboard to place these tiles withouth needing to open the whole tileset at all.

Keep in mind that I am not the owner of the tileset itself; I am not changing any tile from that tileset or the attributes (if you can walk over that tile, build and so on), this is a non-invasive add-on to help modders.

My plan goes to do it with all the old tileset that lacks such file:
BLOXSNOW:

Snow Cliff :
unknown.png?width=400&height=245 

Water Cliffs:
unknown.png?width=400&height=285

Rivers:
unknown.png?width=400&height=288

Coasts:
unknown.png?width=286&height=300

Roads:
unknown.png?width=349&height=300

Other details:
unknown.png?width=400&height=109

BLOXTD:

Ground Cliff:
unknown.png?width=400&height=242

River:
unknown.png?width=400&height=224

Coast:
unknown.png?width=216&height=300

Road:
unknown.png?width=400&height=247

Other specials:
unknown.png?width=400&height=93

BLOXTEM:

Ground cliff:
unknown.png?width=400&height=242

Water Cliff:
unknown.png?width=400&height=248

Rivers:
unknown.png?width=400&height=286

Coast:
unknown.png?width=289&height=300

Road:
unknown.png?width=352&height=300

Other specials:
unknown.png?width=400&height=93

BLOXINT:
Gray Walls:
unknown.png?width=354&height=300

Red Walls:
unknown.png?width=217&height=300

Yellow Lines: (both version, ground and metal)
unknown.png?width=281&height=300

Red lines:
unknown.png?width=287&height=300

Other specials:
unknown.png?width=400&height=130

Floor Shadows:
unknown.png?width=400&height=53
(for this last one I am not sure fi some of these are suppose to be attached into another tile, just in case I place all of them separated).

Files: BLOXSNOW.ini BLOXTD.ini BLOXTEM.ini BLOXINT.ini

Recently I grouped the whole amount of tilesets done: all the *.r16 files (needed to appear in the game), *.bin (how the tiles behave), *.ini (to appear into the editor) and *.png (a visual of the tileset, but not needed at all):
It is stored into both my 4share Onedrive (Search for "Todos Tilesets personalizados").
This file includes:
BLOXBAT2: Luminar's night mission based on Bloxbat; I fixed the grey stuff from the spice so now the spice won't look weird. Normal spice.
BLOXBGP: A Giedi Prime based. Normal spice
BLOXHILN: A Heighliner tileset, to create the interior of a big Dune ship. box-crates as thin spice and "mini-repair-pad" as thick spice.
BLOXINT: The interior of a building. Gold as thin spice, gems as thick spice.
BLOXRETR: Dune 2 graphics tileset. Normal spice.
BLOXSNOW: Snowdy map with rifts, rivers and roads. The spice it's gems.
BLOXTD: Green land, rifts, water and roads. the spice it's tiberiun.
BLOXTEM: Green land, rifts, water and roads. the spice it's gold.

To make these tilesetes to appear you need the ".r16" files (same name) into the game's data folder; you can get these files by executing cncnet.exe or downloading the files from the owner of those tilesets.
If you have them already, place these ".ini" files into the folder "/tilesets" from the editor's path; the program should reconice then auto. Keep in mind you also need the "*.bin" files that are part of the tileset.

Dato fileset with .bmp file and .bin files here:
https://forum.dune2k.com/topic/27109-release-new-dune-2000-tilesets/

Interior tileset witht he r.* file here:
https://forum.dune2k.com/topic/28327-release-red-alert-1-interior-tileset/

Remember; I just group the tiles and made some categories for the editor. Missing tiles, tiles that don't fully match together or tiles that should be walkable but are not... that's nothing I can do about it (withouth altering the original files), but I won't touch other's people work.

Update: added BLOXINT with the interior tileset. If somebody have a better name or there are some missing tiles that should be together or something tell me; I am not the author of any of these tilesets, so I don't mind changing things for clarification.

Edited by Cm_blast

Share this post


Link to post
Share on other sites
2 hours ago, dato 2000 said:

nice work Cm_blast :)

 

Thanks. I am going to do the red alert interior too, and maybe your giedi prime, Luminar's night mission... (since those are recolors I don't need to work or anything, but at least they will appear on the editor directly).

Share this post


Link to post
Share on other sites

Update: added the interior tileset: BLOXINT.ini

First post updated; again, I am not the author of the tileset itself, so feel free to point any mistakes or suggesting new names for any category.

Share this post


Link to post
Share on other sites

Updated the first post. It contains a link into both my 4share and onedrive that, among other stuff, it is stored a pack of tilesets done by me and others, in order to make more easy to pick quickly the whole pack withouth requiring to search into multiple posts.

Includes .r16, .bin .ini and .png; the .png are just as a visual thing, you don't need those, but looking at them you may know what it is the tileset about.

Also I fixed the grey stuff that appeared on the Luminar's night mission, so now the spice will be blue as it was suppose to be; I didn't modded anything else from the tileset, just the spice.
The first post have more info.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...