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[Release] Butlerian Jihad: Zone Zero - Dune 2000 Campaign


Cm_blast

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Congratulations.

if you really want to give a try on another hard-unfair mission but with slow AI, go to play my antifremen campaign. I did a "Fremen Warriors" which it is a campaign that you play as Fremen and you never deploy a base, train an unit or anything, is pretty much a full-commando campaign that you do sthealth and stuff. I didn't want to just discard those maps and instead making playable, so I did the "antifremen", in which you play the same campaign but roles reversed and now the missions are more similar to a traditional campaign style.

As Fremen you are to search and destroy Harkonnen harversters? on antifremen you are the Harkonnen and your harvs get attacked.
As Fremen you are to protect the Atreides from some Harkonnen waves? on Antifremen you deploy a full base as Harkonnen and have to destroy Atreides and Fremen random attacks.

The thing is, that I playtested this campaign so much that I didn't realize how hard I made them. It is very similar to the butlerian, just a gallilion of enemy drops comming from every corner, but the enemy base has mostly a slow production rate.

So if you want something hard border-unfair but not a fast production AI, go play that one (and if you want to switch gears, you can even play the warriors fremen first, and later the anti-fremen just to get the roles reverses). just to point, maps were altered for the anti-fremen, as some missions are kind of a corridor so you enter whatever enemy base or units from an specific position, but on the antifremen the map is more open so you can move around more freely.

Edited by Cm_blast
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Thanks for the suggestion. I played both the Fremen Warriors and Anti-fremen campaigns. There were interesting and unique. I like to build bases and attack so I naturally preferred the Anti-fremen campaign better, especially the last mission where you have to beat the Atreides and Fremen as the Emperor and you have a Harkonnen ally. Even 2v1.5 it was still hard (but fair)!

I think I will go with your first suggestion and play Coalition of Nobles as the idea of playing as a bunch of weak houses to take down a strong house sounds challenging, fun and requires lots of teamwork (with computer allies is yet another challenge of its own).

Btw, I beat the Final / Ending mission of the Butlerian Jihad! It wasn't as hard as mission 9 like you said, mainly because the enemy bases don't produces that fast and attacks with just a few units at a time, and the spice at the bottom of the base does grow, at least a few spice blooms did appear. I was expecting a full blown 1v5 kind of situation, but it felt more like a 1v2 and the computer enemies don't wait for a Huge force to attack, which is really really a relief when you are on your own.

Oh and the extra MCVs + reinforcements every time I destroy a machine base really help a lot! I can build much faster and don't have to worry about sabateurs blowing my my main Con Yard. Also there were a lot of reinforcements like the devastators made the offensive easier (though you do have to watch out for those insidious deviators!)

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On 6/13/2024 at 11:11 PM, Ghost.B88 said:

Thanks for the suggestion. I played both the Fremen Warriors and Anti-fremen campaigns. There were interesting and unique. I like to build bases and attack so I naturally preferred the Anti-fremen campaign better, especially the last mission where you have to beat the Atreides and Fremen as the Emperor and you have a Harkonnen ally. Even 2v1.5 it was still hard (but fair)!

I think I will go with your first suggestion and play Coalition of Nobles as the idea of playing as a bunch of weak houses to take down a strong house sounds challenging, fun and requires lots of teamwork (with computer allies is yet another challenge of its own).

Btw, I beat the Final / Ending mission of the Butlerian Jihad! It wasn't as hard as mission 9 like you said, mainly because the enemy bases don't produces that fast and attacks with just a few units at a time, and the spice at the bottom of the base does grow, at least a few spice blooms did appear. I was expecting a full blown 1v5 kind of situation, but it felt more like a 1v2 and the computer enemies don't wait for a Huge force to attack, which is really really a relief when you are on your own.

Oh and the extra MCVs + reinforcements every time I destroy a machine base really help a lot! I can build much faster and don't have to worry about sabateurs blowing my my main Con Yard. Also there were a lot of reinforcements like the devastators made the offensive easier (though you do have to watch out for those insidious deviators!)

Not that fair considering that the enemy drops are ally with your ally to avoid heavy exploits XD. But anyway.

good luck with the coalition. For the most part, unless you lure enemies into their allies the hold well, there is a mission that both sides are equally strong. You ally may hold well, or may fail, or may get the upper-hand on their own. And yes, other levels later you may need to protect them at least a bit. If you hold on your own withouth using your allies as a meat shield they will send units and luckily (depending on random ai behaviours) they may even be calpable of push back. <-- I refer to traditional missions, maybe a mission is more on the "you ally needs help, defend it with your life", but I tried to have some allies that will do good their own. 

yeah no, the last mission is just enemies coming from multiple directions, but not as strong, the only hard part is struggling to get enough spice and getting overrun on the long run. Taking out every machine base I gave units and a MCV as a huge reward, just to make worth it to destroy those. As an alternative challenge you can go against the ordos directly, but then those bases will keep sending units into the main ordos first and there are less rewards (and harder to take due the safe harversters and the 4 enemy CY that will rebuild really fast).

But yeah, once you take all the machine bases the Ordos are fully done. I revealed the silos on the enemy base just for players to see the enemy spice going down. I don't remember, maybe it takes 15-20 in game minutes for their silos are emptied withouth the option to build units fast again (15-20 mins assuming you do nothing, if you send waves and the AI needs to spend money on rebuilding units, turrets and repairing they will use the money in 10 mins). Either way, they won't get more money again.

Yeah, the Ai using deviators is not too much of a big deal, so I went into "you get devas, the enemy send deviators" but the odds are still in your favor.

Good luck with the coalition and hope you can defeat them.
 

Edited by Cm_blast
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Oh I don’t know what heavy exploits you are referring to but I did build directly into my Harkonnen Ally base and noticed that some of their units don’t attack the enemy. But It was ok, some of their units did attack the enemy.

Yeah, I’m onto the coalition now, and I’ll post in that thread, but yes, the computer allies are awesome considering they cover what the player lacks! I just hope their mission where I have to defend my ally to death won’t give me PTSD like mission 7 of this campaign. 😜 

Anyways, chat with you there!

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