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Posted

Just wondering if anyone here has delved into changing the AI for computer opponents. basically, I want to get the computer to build and use new units I've created...

Posted

There are a fair few text files which seem to be at part of the AI in some of the RFH files.

I thought I'd find out if anyone had had any success changing them before I started messing with them, but I'll give it a go, and post anything I manage to figure out.

Posted

well, its pretty complicated, and as far as I can see the actual decision making is coded into the game itself, but the files in AI0001.RFH seem to contain the instructions for executing strategies once the decisions are made.

I've managed to get my custom units used by the AI by adding them to objectsets.txt. If anyone's interested I've posted what I've figured out so far on my website (http://www.btinternet.com/~mcatamneysanders/emperor/index.htm) and will be adding to this as I figure out more of it.

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