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Tropico


Gobalopper

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The February issue of Computer Games magazine has an column, I believe its a regular monthly column, written by Phil Steinmeyer. In this month's column called "An Estrogen Injection" Phil talks about putting women into games. The article mainly discusses how PopTop incorporated females into their upcoming game Tropico. I have taken a few out takes from the column and posted below, for the rest pick up the magazine from your local news stand.

So our initial plans for our Caribbean dictator game,
Tropico
(yes we settled on a name) didn't give much thought to women. However, the game has a heavy political emphasis. To support the politics, we wanted every character in the game (up to 500 or so), to be a unique individual. We gave them each a history, a job, a home, and (here it comes) a spouse. Well, most of them get spouses anyways - even fictional computer characters can strike out with the opposite sex. We decided on a true 50/50 male/female ratio.

...

We also decided that you, the dictator, would not appear amongst the people. Instead, you'll live a life of decadence at the palace, never venturing outside. Since you're never depicted graphically in the game (aside from perhaps a simple portrait on an interface screen), we can be a lot more flexible in letting you design your own character. Not only can you resemble Fidel Castro, Che Gueverra, or Manuel Noriega, you can also portray Evita Peron (or Madonna playing Evita Peron).

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