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rphl33

Fremen
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  1. I've been playing this release for a couple of weeks now (skirmish only and usually Harkonnen)- I love it! Great work! Playing on Linux, never had any crashes. Everything runs smoothly. Right now I see the following which needs to be improved: - Ornithopter is very OP: it is too fast, has quite heavy armor and is dirt cheap (in the startport). The startport delivery is very fast so it is very easy to spam the battlefield with them. - Starport: units seem to be quite cheap most of the times (?) and units are never out of stock. Fast delivery means fast game play, but it feels out of balance right now. it is very easy to build up a vast army within 2 minutes, making it easy to overrun the computer. I'm not sure if the computer is using the startport at all? - Superweapons: death hand timer seems to be a bit off. When timer reaches 0 the pictogram still shows bit of gray indicating count down is still ongoing. After about a minute the death hand is available (and shows the yellow text in the bottom left corner of the screen). Death hand explosion is *chefs kiss* by the way! The 'accuracy' seems fine! It feels more accurate than original dune 2 though. It seems like that for Ordos and Artreides their super weapons are spawned automatically, would be better if it was manual. - In basically every skirmish, after a while, the computer starts attacking some of their own buildings. - Enemy units trapped in their own base, because they are boxed in by their own buildings. Also happens with harvesters which causes computer to run out of credits. Maybe introduce an auto-pick up system for harversters which are standing still too long? - When a building's health bar reaches yellow add smoke to highlight that repairs are needed. When health bar is red add more smoke effects - it looks nice, but it also a visual indicator repaires are needed - Rocket launchers are key to destory enemy base. However, sometimes they park directly against a building instead of attacking that building. Happens sometimes. - Would be nice to see thougher computer attacks. Right now they go for a building which is in the back of my base, instead of taking out my defences at the beginning of my base for example. Hence computer attacks are not always very effective. It seems right now that the computer is not yet able to prioritize its attacks; why not go for my con.yard, wind traps or base defences instead of my repair facility? These is just my initial feedback! I know a lot of these things are easier said than done Keep up the good work!
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