maddog, I do think that there would be interest in another well thought out and tested map, although the 'RRT2 fan base' is pretty thin these days. With that said, like many people, I have come back to playing the game after letting it collect dust during the last couple of years and am once again enjoying it thoroughly. I guess we've all seen a lot of disappointing maps that; just haven't had enough effort put in, too buggy, outrageously easy or conversely near-impossible medal targets, no events, etc etc. As a scenario author, it's quite a challange to find the right balance of difficulty (given RRT2's proneness to exploits), do so in a bug-free way, create a unique gameplay environment, without overwhelming the player with excessive and/or convoluted tasks. With a vast array of designed scenarios under my belt ... well one actually ... I should say that I got tremendous input from having a couple of people 'beta test' mine, which helped redefine the medal goals, the start-up conditions, and the way blank squares were set out. I'd recommend that if you do go ahead with developing a new map, that you try to get some willing soul(s) to play it through as a test run, so they can not only identify any glitches, but also provide some new thoughts on how to possibly build further on your efforts. When creating my Tasmania scenario (plug plug ;) ), I tried to find ways to force the player to build widely across the map, not become overly reliant on a small number of resource sites (in that in this instance you had to draw produce from lots of orchards to achieve Bronze), to encourage some share market activity without a PNW goal dominating the game (where the exploits really do start to get used), provide bonuses for players that developed other industries beyond those in the game's objectives (being produce and canned food), provide some choices to the player in terms of which bonuses they wanted, whether they wanted to take early delivery of desirable locomotives, and so forth. I'm not suggesting that it's the greatest scenario ever made, but I hope that it would sit comfortably amongst other scenarios that a player might try once in a while. Anyway ... I think in answer to your question, I would say 'yes'. There are a few RRT2 die-hards, but there are also many who will pick up the game and play it for a couple of months, and a fresh new challenge I think would be well received if you're prepared to put in the time and effort. Hawk, Many thanks for hosting my scenario! ;D You have a great collection there.