I like how with the "basic" industrial model difficulty all industries produce goods, because obviously not all goods were transported by train. What I don't like is that stations will pay for any cargo. Ideally, I would prefer a difficulty level where all industries will produce goods (basic) but stations only pay for demanded goods (expert). Alternatively, I guess, industries could be modded individually so they'd produce goods in addition to converting. So a steel mill would produce steel out of iron and coal, but also produce steel on its own. Unfortunately I have no idea how to mod the .pk2 files (I assume that's where the data is stored?) so I'm looking for some pointers here. On an unrelated note, I noticed that some cities placed in the map editor disappear (i.e. they have no houses/industry) in the game when there is a building (e.g. a harbour) nearby that was placed by hand. Is there any fix for this other than randomly moving the city around until it appears?