Hi guys. Dune2 is a game that I've rediscovered the past few days after playing it a long long time ago. I've been doing actual "field" testing of the units (I didn't know about the different unit/save editors until recently, after I've already mapped out most of the damage/hit points!) and here's something I haven't seen mentioned in the various helpfiles/walkthroughs about the game. Apparently, units sometimes only do half damage vs other units (buildings seem to always take full damage). It's dependent mostly on the unit's position relative to the target, and occasionally on the current game speed. For example, a quad's attack damage is like the following: ---F--- -HHFHH- -HHFHH- HHHUHHH -HFFFH- -HFFFH- ---F--- where U is the location of the quad, F means full damage if the target is in that square, and H means half damage if the target is in that square. Many units do full damage straight up or down, full damage to the squares adjacent to straight down, and half damage to other squares. So in unit vs unit combat, you should move your units one square to the left/right of any square above the enemy unit, so that you're doing full damage to them but they're doing half damage to you. The advantages aren't inconsequential; an Ordos raider trike can beat a quad in this way, and a siege tank can beat a Devastator this way as well. For equal units that fire twice at full health (i.e. quad, siege tank, etc.), your unit ends up with about 60% of its hp when the other unit dies, because the unit only fires once when below half health. Many times, it's better to move to this better position even if it means taking an extra shot or two. The half damage rounds down, so a quad (normally 7 damage) only does 3 damage if its damage is halved. Also, when troopers fire their rockets, they only do 4 (full) damage, compared with 5 (full) damage if they're using cannons, so it's actually better to stay away. Of course, if you're in a square where they're only doing half damage, they only do 2 damage either way (rockets seem to do full damage in the vertical, horizontal, and diagonal directions, but half damage in the other squares). I'm wondering about the fremen and sarduakar though. Are they actually stronger than a regular WOR trooper or are they the same? From my testing, it would seem to indicate that they're the same, but I don't know if this is because I'm using a modded version.