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Anaditvan Nirgunatvat

Fremen
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  1. OK, thank you anyway. ▓ know, that was long time ago, and the last mod ▓ have downloaded, dated Aug.7, 2007. ▓ didn't try them yet
  2. Greetings. There is a 2-years old post containing a list of buildings and units that can not be built. If somebody ever checked it out?.. ▓ created some test units, with the same parameters as these from the list. They appeared to be pretty buildable... Most of the difficulties were encountered when editing new units on the basis of Frigate and IMDropShip. The game crashes when you try to build a unit with {Frigate = TRUE} property. Can this property be replicated on a new Frigate unit? ▓ found no Ai settings for Frigate and IMDropShip units in Ai folders. Does it mean that, Frigate, for e.g., is tied up only with Starport and/or campaign and mission triggers? At first ▓ would like to set to anybody experienced a few questions: What functions do {Frigate = TRUE}, {AiUncontrolled = TRUE} and {AiSpecial = TRUE} perform? Is it possible to make a new Frigate and IMDropShip units to perform loading and unloading tactic?How to add a new units to Starport order menu?Whether engineers can be made capable of repairing vehicles? Please, write your replies.
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