Ok, here is a spreadsheet with the extra tables I have found (and only the extra tables or those that I have added to significantly). There are about 10 of them and I identified some of them (about half). If jeffryfisher wants to add this to his spreadsheet, go for it (I would do it myself, but since this is your thread it's best if you keep everything coordinated). I hope some of this is useful to you. The list of manager abilities is in the "ed,man" table. I tested some of these and that is also shown in the table by colour coding. There is also a table related to bridge costs that someone posted about earlier in this thread. I found tables related to station graphics, tycoons, (managers, but I wasn't the only one to find this!), the campaigns, and the verification list for the .lng file when using the /D2 switch as outlined in the header of the .lng file. As I said above, the version number is stored as plain text at offset 0x15B0F8. This would be useful to identify your modified version of the game. Maybe call it version 1.57jf or something. That way it will be obvious when you start up the game which version you are using. It will help keep track of any modified version of the game. Perhaps we could work on an unofficial patch that fixes some of the glaring errors like the misplaced numbers in the conversion table, the ridiculously incorrect availabilities of the Class 232 and TGVx, and the insane speed of the F9 and reliability of the GG1. Whatever the community can agree upon as mistakes maybe? I'm just throwing the idea out there. Other notes regarding various small things I found in jeffryfisher's tables (additions mostly): in the “cars” tab the string seems to imply graphics to use in the “bldg prices” tab the string refers to graphics while the 1 byte integer that follows refers to a thumbnail in the “managers” tab, the first integer refers to the image of the manager in the “stabuilds” tab the string refers to the thumbnail In playing around withthese graphics it seems that they are stored as .imb files, but since I am not a computer programmer I do not know how to decode the .pk2 files. I took a look in the hex editor but couldn't see anything that I could identify. If anyone could identify anything else, we'll really be making progress! EXE Data Skyfire.zip