Officially we started on the 1st january 2010, but we had some preparations at the end of 2009. uff, tough question. graphic-wise we want to compete with currently avaible, or even currently in development RTS-games. we want to have a great detail in our presentation. you can already get an idea of that when you are look at the 2 units we already showed to the public. I think your "unreal plus emperor" is a good target. we want to have high quality graphics and want to give you the feeling you are in the dune universe, no matter on which planet you are currently fighting. gameplay-wise, we dont target to copy emperor or any previous dune RTS. we want that you feel home playing it, but we also will add some new features. we are creating a gameplay with the idea "Arrakis isnt a kindergarten" in mind. side dish, for the whole team. some are working, some are studying, we are creating this whole thing in our spare time.