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Creepin

Fremen
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  1. Nah, slaughter comes easy, but I'm just trying to capture everything worth capturing, which is bit more time-consuming than plain old carnage, and need to hurry in the process spoils me all the fun ;D
  2. After N-th time when my succesfull campain for taking control over whole map of last mission was interrupted by the stupid timer, I begin to wonder: if it's impossible to disable timer by some code or trainer, may be I could find mission data and increase it tenfold, if not remove completely? I tried to use TibEd to this end, but was unable to locate where this data is stored. Any advice? P.S. It seems that TibEd 1.62 requires key to work beyond 1 month. Is there keygen or valid key around? (please disregard if it's a taboo here ;))
  3. I believe that JulesG and veK are both right: there's indeed mission(s?) where Smuggler Starport did function, driven by some scripts, but also there are those where it just sits there doing nothing. BTW, I was unable to capture SS even after shooting it. Any other way?
  4. But still, if I want to benefit from no-cd and be able to watch movies in-between missions at the same time, what should I do? Will copying movies from disks to "Movie" folder be enough?
  5. Alas, I just finished campaign :( Will defenitely try your idea when run it next time ;)
  6. Hi all :) I'd like to ask if there's any info on Smuggler Starports that could be encountered in several missions of campaign. They could be attacked, even w/o force-attacking, but they couldn't be captured - just like your standard civilian buildings. I never seen them being in any use, like, say, smuggling something in or out... could they be used somehow if encountered perhaps, or what are they for? Thanks, Creepin.
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