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bladernr

Fremen
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  1. Interesting. Having said Westwood games don't like AMD's can you point me in the direction where I can read a little bit about it? It's certainly news to me. I own just about every Westwood game written and I have no problems with them at all. Yes Emperor is Westwood's first effort into the realms of 3D but surely it wouldn't favour a particular CPU? If that was the case I would assume the game favours MMX rather than 3Dnow! instructions? Whatever the problem is the last mission and basically any scenario which involves a large number of units makes it unplayable even on a low graphics setting which I think is utterly ridiculous considering the power of my system. For now I'm walking away from it until Westwood address these performance issues. Definitely not up to Westowood's usual impeccable standard by a longshot.
  2. I had a Voodoo 5500 up until 2 months ago so I have all the requisite drivers (Beta as well) if anyone requires them I'll happily transfer via ICQ. Cheers
  3. Emperor Battle For Dune has finally landed here in Australia. I have played it for about 16 hours straight and I'm knocking on the door of the Harkonnens at the moment. But there is one major disappointment for me and that's the games performance. I have a 1.4Ghz Athalon with a Ge-Force 3 and 512Meg of Memory and have yet to see a game that requires it. Well guess what? I have - and it's Emperor. Now I understand the graphics are 'scalable' but honestly when the going gets busy the game STOPS. It doesn't merely slow down - it becomes a slideshow. This is with everything turned on except shadows at 32-Bit colour. I am just about to dummy down the graphics but I'm a little miffed that I have to considering the specs of my system. Curiously the slowdown is sporadic and every now and then the whole game will speed back up and mayhem ensues. Does this indicate a massive memory leak? Hopefully a patch will address this issue because if a game has a scalable engine then surely as it's being tested in QA they would have picked up on this fact (i.e run the game on both sides of the performance spectrum)? Anyway that's my rant. I've noticed a couple of reviews (iGN and Gamespot) both comment on the poor performance of the game when it gets busy. What are your experiences with the speed of the game (Particularly the final mission playing House Atraides)? Long Live The Fighters!
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