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Of Men & Seals


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Goal: There's a new sort of ship down at the wharf, just arrived from Scotland. And now, after a lucky night's gambling, it's yours: one of the first steamships ever to participate in the Newfoundland seal hunt. You and your family hurriedly prepare it for the hectic months to come.

There are plentiful harvests of fish, seals and whales to be had, but you know it will not last. Sooner or later, you must diversify, and your neighbours will have to make a living some other way. Investors from 'round the bay and in St. John's put their hopes in you to make them prosperous.

BRONZE - Earn $20 M Industry Profit within 35 years.

SILVER - Earn $35 M Industry Profit, with $40 M Personal Net Worth.

GOLD - Earn $50 M Industry Profit and have at least $20 M Personal Cash.

SPECIAL CONDITIONS

- For victory, the industry profit must be earned by the navigation company with which you begin the scenario.

- No mergers.

- Because of a bug, all players must spend the first month without cash, allowing the stock price of AS&N to rise above zero.

Author's Comments: CONCEPTION BAY - 1862

There's a new sort of ship moored at the wharf, and now, after a lucky night's gambling, it's yours: the first steamship ever to participate in the Newfoundland seal hunt. You and your family hurriedly prepare it for the hectic months to come.

There are plentiful harvests of fish, seals and whales to be had, but you know it will not last. Sooner or later, you must diversify, and your neighbours will have to make a living some other way. Investors from 'round the bay and in St. John's put their hopes in you to make them prosperous.

BRONZE - Earn $20 M Industry Profit within 35 years.

SILVER - Earn $35 M Industry Profit, with $40 M Personal Net Worth.

GOLD - Earn $50 M Industry Profit and have at least $20 M Personal Cash.

SPECIAL CONDITIONS

- For victory, the industry profit must be earned by the navigation company with which you begin the scenario.

- No mergers.

- Because of a bug, all players must spend the first month without cash, allowing the stock price of AS&N to rise above zero.

NAVIGATION 101

- Your Navigation Company has access to the ocean, St. Lawrence River, islands, ports and Ice. Factories will not produce on the Ice.

- To work on land beyond the ports, you will need the cooperation of a separate railroad company, but use of port facilities may be shared between companies.

- Access to the ice is from January to the end of May. In case of bad weather, you have one month to leave the ice before the territory closes. As the ice is dangerous, it would be safest not to wait around too long to fill with cargo.

- You may have friends and relatives working on the ocean somewhere near Newfoundland.

- Your navigation company has a 20% industry purchase discount.

- Resource production on the Fishing Grounds and the Ice is slowly declining. It is a good place to start business, but at some point it becomes wiser to diversify.

- Sealskin prices are 30% above typical wool prices.

- A good year gets double oil and sealskin production (Green Bay Spring, triple), but the bonus is compressed into the first four months.

- There is only one weather event in effect at one time. If you see good news about the catch, the ice is safe for that year.

- Your ships do not require sand, and consume water and oil at half rate.

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