Goal: Bronze: 18 game points, $1M industry profit, $500K personal net worth, 6 capitals & 1 mining town connected
Silver: 24 game points, $10M industry profit, $5M personal net worth, 7 capitals & 2 mining towns connected
Gold: 30 game points, $20M industry profit, $10M personal net worth, 8 capitals & 3 mining towns connected
Author's Comments: Version 1: February 2004
Start date (compulsory): Jan 1901
Finish: Dec 1925
1 human player, up to 4 AI
Base map: kindly posted on map-making forum as "Australia2" by ? (my apologies to the author for not acknowledging - reformatted my hard drive and lost the link!)
The Australian territories have just federated and a rail system is needed to connect the capitals with each other and the inland, and transport passengers, industrial raw materials and products. Of course there were actually a number of rail systems in existence (in a number of incompatible gauges!) but you must start afresh. There'll be droughts, floods, strikes and for all I know plagues of millipedes. You'll be rewarded for progress but ultimately the risks are your own...
Goal: Tasmania in the late 19th century, the mines are booming, and the apple farms are blooming. This period of relative prosperity offers the greatest chance to build a railroad which will last the test of time. Re-write history by establishing a successful railroad with enough assets to survive when the bottom begins to fall out of the mining industry in 1911. A word of warning though, Tasmania is small, poor, mountainous and remote. Importing locomotives from Britain is expensive, track building is virtually prohibitive and besides the exploitation of a few resources, there is very little economic development. Perhaps this is why Tasmanians enjoy their beer so much?
Author's Comments: As the potential profits of Tasmania begin to be realized, can you build a rail that can succeed where so many others have failed?
Goal: Twenty years ago gold was discovered in Victoria. The peaceful and sparsely-peopled colony was rudely jolted as thousands of prospectors poured in from all over the world.
Now prosperity has brought a need for a modern transport system to link up the settlements and allow industry and agriculture to develop.
You can start anywhere, but your goal is to join the capital of Melbourne to the regional centres and country towns. Each regional centre must reach a quota of loads to and from within a calendar year. Your quota depends on the difficulty level you have selected.
The centres are: Geelong, Ballarat, Bendigo, Echuca, Portland, Horsham, Sale, Wodonga, Adelaide (in South Australia) and Sydney (in New South Wales).
For Gold, connect 60 towns and meet all 10 quotas; for Silver, 45 towns and 8 quotas; and for Bronze, 30 towns and 6 quotas.
You must also support industry by carrying a total of 400 loads of clothing (for all meadals), 200 loads of furniture (for Silver & Gold) and 30 loads of goods (for Gold).
Author's Comments: I think this map is in reasonable shape, but would value some more objective eyes having a go at it. Set after the goldrush in Victoria (Australia), you have to build a rail network to serve the new population centres and developing industry and agriculture. Please let me know what you think.
- Connect Sydney with 19 other towns, including Bathurst
- Transport 5 loads of goods to Bathurst
- Complete bronze conditions
- Connect 25 towns
- Transport a total of 10 loads of goods to either/both of Goulburn and Musswellbrook
- Complete silver conditions
- Connect all 36 towns
- Transport a total 5 of loads of goods to either/both of Queanbeyan and Wellington
- Transport a total of 150 loads of wool to either/any of Sydney, Newcastle and Wollongong
- This is now a Government railway, so no share or company dealing
- Construction materials are limited: you get 100 cells of new track each year. This can be increased by an extra 50 cells for exceeding each of these targets within a calendar year:
- 10 loads of wool
- 20 loads of lumber
- 5 loads o steel
- a quota of total loads, which increases each year (the increment depends on game difficulty level)
(Note: you get an extra 50 cells for each of these targets, so a maximum of 300 per year.)
Author's Comments: Sydney is located on a fertile plain, but hemmed in between the Pacific Ocean and the Blue Mountains, a rugged sandstone range running parallel to the coast. For many years after the colony's foundation no Europeans had even crossed the ranges (although of course the indigenous population travelled freely among them). When they were finally penetrated in 1813 a vast expanse of excellent grazing land was discovered, and by 1855 there are large flocks of sheep out on the Western Plains. So far the cockies have relied on slow, unreliable bullock wagons to bring out the clip, but there is a desperate need for better transport.
The Sydney Railway Company has just gone bust trying to build the colony's first railway. As usual there were various factors, but the main ones were lack of a skilled workforce (competition from gold rushes, first in California and then closer to home in NSW and Victoria), overambitious plans and the expense and delay of shipping materials and equipment from the Old World.
Goal: A continent laid bare, to win this scenario you will need a Company Book Value of $200,000,000 or a Personal Net Worth of $100,000,000.
Author's Comments: Here is a completed multiplayer map of Australia.
No trees to improve multiplayer performance and stability
No seeded secondary industries, players place these themselves
Reduced tunnel building costs for lots of tunnels
Lots of primary starting industries