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Dune II native Linux version


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I currently develop a native Linux clone of Dune II,

written in C++, based on libSDL.

There is a first semi-playable snapshot:


(There is a pre-compiled statically linked binary inside this archive,

along with a README file.)

The only file that's needed is dune.pak.

See README for more info!


most of the units are working, selection

of multiple units, moving, attacking,

structures (without functionality).

Planned / partly completed extra features are:

TCP/IP networking

selection of multiple units (groups)

This snapshot is very far away from being

complete, but it starts looking like the




(If anyone wants to help coding / can provide information / code

on .wsa animations or other things, please tell me!)

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