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jettom

Fremen
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Everything posted by jettom

  1. Okey, Ive just been done Finishing My new Atreides super unit (former sonic tank), its the Air-drone, only difference is now it costs alot more, got alot more Health, less damage, and can fire at Surface, got the idea from the fact that the Atreides Owns the Airspace.
  2. Hey all! :)I am At the moment working on this new "Mod", which does : -Change the name of all the units (Exept Scouts, and other minor units) -Change Bullet type of almost all the unit (Atm my "Devestator" is shooting some, plasma looking thing) -Change the texture of the fremen's so they can build on sand, and build "Worm riders". -Give all the 3 Mayor Houses new Supremacy units (Devestaor, Deviator and Sonic tank), is going to be changed to something like Chaos tank, Excalibur and Archduke Arche -Give all the Sub houses More units, soon finish with the Sardaukar, which did gain a Devestator, that looks like a devestator, is as fast as a devostater, and got the same type of bullets, a flying gunturret(the 1 you build from Harkonnen hangar), which is much faster, got less damage, Bullets is changed to fire, and name is going to be changed to : Sardaukar flying Flame machine(Or gonna change it to fire Lazer and call it Sardaukar Elite machine) - the Fremens gains the soundweave tank, which now deals 50% more damage than a fremen fredakyl, and got 150% more hp, and does not damage targets infront of you that is allie. but got a 10 sec wait time for each bullet. -The guild will gain their scientist, the scientist can repair allied buildings and allies units alike, aswell as the hovering cars. -Tleilaxu, (No idea, need help) -Ixians will gain their Precious slaves back (Suboid), only difference is now they are called Zuboid and Suboid, the Zuboid will be a TTT(Target to target) meele slave, which will use a Sardaukar Chaingun, and the Suboid will just be Improved sabateurs. Harkonnen : Their Mayor Units, (the Chaos tank, as i typed up)uses the hidden Sardaukar tank skin, it deals 500 damage per hit, and chaos the target, so it will attack the nearest 1. Atreides: Archduke.. something (Not sure about the name yet) will have a Machine gun, but its really a hidden Plazooka(Plasma-Bazooka) Ordos: All their Units gains a 2+ more speed, Harvesters will become Invisible at the cost of the Suicide guy, their Cobra will gain a 20% more damage and 40% more Hp, etc. I will change the name like this : Atreides Sniper to = Atreides Chaos Sniper Harkonnen Light infantry to = Harkonnen Pistol Infantry Ordos cobra = Ordos King Cobra But i got 1 problem, I got no Program to Modify the look of the NPC's, could any1 please give me a valid link? that would be taken good care of. So, can ya all please post what ya mean, (Ideas for the Tleilaxu will be Highly Appreciated) xPRE RELEASEx Devostator Beta: it now has twice as much Hp, but its "plasma" cannons cannot kill an enemy, but it make's them mad (Attack nearby targets), it rockets has 30% more damage, and its a bit more taller. Uses *custom* invisible plasma. (Find [HKDevastator], but for the will of Corrino, make a Back-up) Replace it with following : StormDamage=10 PrimaryBuilding=HKFactory UnitGroup=FromFactory Terrain = Rock, Sand, NBRock, Ramp Cost=1200 BuildTime=6 Size=3 Speed=8.0 MechSpeed = 1 TurnRate=0.15 Mech = 1 TurretAttach=HKDevastatorGun, HKDevastatorMissile Armour=Heavy Health=10000 ExplosionType=Explosion ViewRange = 4,8,InfRock Debris=DebrisLarge AiSpecial=TRUE TechLevel=7 Starportable=TRUE ReinforcementValue=10 Crushes=TRUE DamageEffect=LargeDamageFX ChaosEffect=LargeChaosFX HawkEffect=SmallHawkFX TastyToWorms=True WormAttraction=10 Resource=0 CrateGift=TRUE Roofheight = 77 AIThreat=100 VeterancyLevel = 13 ExtraDamage = 25 VeterancyLevel = 30 CanSelfRepair = 1 VeterancyLevel = 60 ExtraDamage = 50 ExtraArmour = 50 CantBeLeeched=true SpiceCapacity=0 Crushable=false CanMoveAnyDirection=true CanBeDeviated=false CanBeRepaired=true CanFly=false ExcludeFromSkirmishLose=false GetsHeightAdvantage=true GetsInfRockRangeBonus=true Selectable=true Stealthed=false AiCritical=false AiUncontrolled=false then find = [HKDevastatorGun], Make a Backup at that 2, replace it with : [HKDevastatorGun] TurretMuzzleFlash=DevMuzzle Bullet=MakerBullet_B ReloadCount=60 Then find [MakerBullet_B], Backup, then replace it with : [MakerBullet_B] Speed = -1 MaxRange=9 Debris = DebrisSmall Damage = 600 Warhead=Howitzer_W Shot=false ReduceDamageWithDistance=true BlastRadius=96 Beserk=true BlowUp=true Burnt=true LingerDamage=225 LingerDuration=1 Homing=true HomingDelay=2 At last, find : [Howitzer_W], backup, and replace it with : [Howitzer_W] None = 100 Earplugs = 100 BPV = 80 Light = 70 Medium = 50 Heavy = 30 Concrete = 60 Walls = 50 Building = 70 CY = 25 Harvester = 30 Invulnerable = 0 Aircraft = 40
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