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dookie23

Fremen
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Everything posted by dookie23

  1. This can be difficult...but i think i could make multuiple units and give them the same guns or am i still limited with infantry too?
  2. Well i was able to change the blue to gold by changing the delta of the laser...but other than that i can change it to anything else.
  3. Yup i just ran into that problem after creating the fifth weapon i got a game.exe error...damn is there anyway to bypass this?
  4. FrontLine Assualt Mod :) /// Start date:February 28, 2005-who knows hopefully soon tho:P !Cheers! Ok, just recently I have been thinking about weapon classes mod and hopefully expand it later with a large selection of units so, it wont be so boring just playing with the same 4 infantry all the time! Example:Like so far i had made 3 ordos troopers with 3 different laser properties and skills. Skill system: The importance of leveling ones units will be the key(Bonuses will now change the tide of war)...right now im trying to figure out how to limit the number of how many units and increase the cost of each one too! This will bring more stragetic into the game and hopefully more fun too! Unique weapons for each house:(laser,missle,and projectiles) Making unqiue weapons for each house, hopefully bring some entertainment with it too :P For Ordos I decided their weapons will be laser majority. Laser base will have high power,long range but, long reload times.. The stats will change when u level your units. Leveling will be the key to win! For Harkonnen I decided their weapons will be missle majority. Missle base will have medium reload, range, and power. The stats will change when u level your units. Leveling will be the key to win! For Atreides I decided their weapons will be projectile majority. Projectile base will have fast reload,(range im not sure), and (power not sure). The stats will change when u level your units. Leveling will be the key to win! Progress: Ok ive just started working on ordos units. Hopefully the final outcome: 15 different infantry for each house. 15 different units for each house. Sub houses im not sure atm. Probably more things will be added to the hopefully the final outcome :P If anyone is interest in helping me pm me plz...mostly with the art of the units if its possible. Thanks for the functional tutorials and some help from the members of FED2K. Go FED2K! Go EBFD! 8)
  5. Trying to make laser units, one problem im having is changing the color of the laser...is this possible to do?
  6. Heres 3 pics on laser units...right now im trying to apply different colors [attachment archived by Gobalopper]
  7. Yea im getting error like for the units..they are just built but wont go out of the factory and for the model thing..yes they are in the emperor/data/model folder.
  8. Hi, i was looking on other topics and i notice the program duneEX. Where can i find this program?I would like to mod buildings and such thanks... Oh theres some other things i need help with: [iNFRCampfire] Xaf = "IN_FR_Campfire" Icon = "iconsHK_AsTank.tga" IconGrey = "iconsgrey_HK_AsTank.tga" SideBarType = "Buildings"
  9. Ok im working on turrets that uses beams instead of projectiles, and im wanderinf if its possible to make one steady beam instead of lasers? Also, how would i change the colors of these beams/lasers... making different lasers for different units. Like the blue ones for the laser tank. the red one for the defence, most likely on a gas turret. and a green beam for infrantry...trying to decided which unit to put it on... Oh.. and im also wandering if its possible to fire two weapons at once? What im trying to do is making a tank that will fire different color beams for a cool graphic effect:) Plus, i think when lasers are use as anti air they look koo too..
  10. thanks for the info ^_^
  11. Hi, ive been looking on the mod tutorials for emperor but, im still not sure how to enable the atredies infrantry with two weapons? oh, and im also wondering if theres any mods availble for this game? thanks...
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