Exo Etherial Posted June 27, 2003 Share Posted June 27, 2003 'Allo, all you happy peoples! As the topic sudjested I am going to relate the joy of Projector Tanks.When I was but a wee gaffer in my playing of Emperor, I didn't have much regard for Subhouse Ix. I thought, at the time, all they had going for them was the Infiltrator. I thought the Projector was like all the other hallucination capable units of other games. Able to make useless replicas that couldn't be of any help in a fight. Then I found out quite by accident (a slip of the mouse and lax micromanaging techiques forced me to have 5 of these...) that these are absolute murder!A projection should be treated as what it is, a delicate gun. One hit and they pop like a balloon, which isn't that bad mind you. You can, for instance, do what I've done many times before. Turtle for a short period until you get out a single unit, the ideal unit would be an Ordos Laser Tank for this, and 5 or more projectors. Isolate your vehicle unit with walls and then... MASS PROJECT! Within a few seconds you'll have put together an overwhelming force of hallucinatory death that will be able to turn back any push. Repeat as needed, and if you have Sardies as your secondary Subhouse, then by all means project, rinse, repeat. ;DA particular favorite strat of Ooh-Ooh-Ka-Choo-Sexty-Two. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted June 27, 2003 Share Posted June 27, 2003 Good to see another Ix enthusiast. :D I find projectors very useful in the campaign, since the AI doesn't seem to be able to tell the difference, however online against humans, they're not so effective, due to scouts and humans being able to 'think' more intelligently than the AI. Quote Link to comment Share on other sites More sharing options...
Exo Etherial Posted June 27, 2003 Author Share Posted June 27, 2003 Yeah, well my philosophy is: Anyone can use Fremen and rock, but the best use Ix and then laugh evily as they dance upon your corpse.But anywho, projected armies are very nice, if you dedicate two group slots (6 and 7) to the projectors and the copied unit you can raise an army very, very quickly.Projections don't cost anything, so I say: Send them off blindly to kill, my son! Send them off blindly to kill! Quote Link to comment Share on other sites More sharing options...
Gert-Jan Posted June 28, 2003 Share Posted June 28, 2003 What a brilliant idea to bind an number to the ixian projectors, Exo Ehereal. How come I didn't think of that... Quote Link to comment Share on other sites More sharing options...
henry Posted June 30, 2003 Share Posted June 30, 2003 Actually the Projector is there to make people believe your army is much huger. Normally I project the most long ranged unit (and powerful) of my army and mix them together for increased firepower. Also if you managed to sneak one of two projector behind enemy lines that'll be a great problem to face.(Imagine 2 Devaster popping out of nowhere right next to your conyard)Also if there's an Tilexu enemy nearby, your can project a Leech to attack their own units, producing real Leech as well(not contaminator, they'll be found to be a projection before they even had a chance to attack).Pity the projected units can't deploy. Imagine hundreds of Ix bombs running into your base and they all deploy. ;) Quote Link to comment Share on other sites More sharing options...
Gert-Jan Posted June 30, 2003 Share Posted June 30, 2003 Your tips are very good but you made a little mistake: Leeches cannot damage another leech ;) . Quote Link to comment Share on other sites More sharing options...
Scy Posted June 30, 2003 Share Posted June 30, 2003 i think duplicating cloaked units more powerfull and unstoppable, try feds or warriors.and another good thing, if u choose house ordos and worry about Gunship, try duplicating enemy missile tanks and ur abcs, and don't forget to protect ur projecter by gun turrets. Quote Link to comment Share on other sites More sharing options...
henry Posted July 2, 2003 Share Posted July 2, 2003 Your tips are very good but you made a little mistake: Leeches cannot damage another leech ;) .I mean leeching the other tanks!THey can damage another leech, but a leech can't leech another leech! Quote Link to comment Share on other sites More sharing options...
henry Posted July 2, 2003 Share Posted July 2, 2003 i think duplicating cloaked units more powerfull and unstoppable, try feds or warriors.and another good thing, if u choose house ordos and worry about Gunship, try duplicating enemy missile tanks and ur abcs, and don't forget to protect ur projecter by gun turrets.ABCs? APCs?Very good idea, duplicating missile tanks.(I often do that!) Quote Link to comment Share on other sites More sharing options...
Exo Etherial Posted July 9, 2003 Author Share Posted July 9, 2003 I shall set the scene:You are on QT settings. You are Atry, Hark, or even Ordos. IT hasn't even been 10 minutes yet and you're doing great! You just got out that second Factory! Victory will be yours in just a few minutes! Everything is qued up and as you prepare for youe happy-dance of victory... Horror! 15 Missle tanks just crested over the ridge. Oh no... How did they?! They are being flanked by 30 Sardie regulars! How?!Duh, your opponent has just utilized a Projector Rush. This very nasty, very effective way of killing most mid-level players. Quite simply put, you focus on a straight-up scout'n'burn BO so that your have 2 Houses of Ix as soon as possible, all the while compensating for your lack of units with defensive structures in key areas and base entrances. This works best if you are Atry or Hark and thus have access to good turrets. IF you're Ordos compensate how you normally would with Chems and AA troopers.This works THE BEST when you are going against Atry oponents and are Hark. Tromping your absolutely free forces with a few projected Snipers in the mix with your projected Missle Tanks can make all the difference. Insta-gibbing any scouts that they are stupid enough to think they will boil off your projected army of doom. Quote Link to comment Share on other sites More sharing options...
henry Posted July 9, 2003 Share Posted July 9, 2003 Can we duplicate Engineers? Quote Link to comment Share on other sites More sharing options...
Duncan_ghola Posted July 26, 2003 Share Posted July 26, 2003 you can but it can do anything unless its a harkonen engeneer with a pistol to shoot Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted July 27, 2003 Share Posted July 27, 2003 Duplicated units cannot use their manual-features. :) Quote Link to comment Share on other sites More sharing options...
henry Posted July 28, 2003 Share Posted July 28, 2003 Yah...Would be a great idea if you project a sandworm, the enemy will simply be scared to hell. Quote Link to comment Share on other sites More sharing options...
Duncan_ghola Posted July 28, 2003 Share Posted July 28, 2003 you can project a fedaykin riding a sand worm Quote Link to comment Share on other sites More sharing options...
henry Posted July 29, 2003 Share Posted July 29, 2003 The Worm Rider displayes its own self when not moving, though the whole worm when moving.Only problem is that you have got to make sure your opponent sees the worm coming towards their force.Also some cracked old fool(e.g. me, henry)are stupidly brave enough to try fight a worm and your projection simply disappears.(Shooting a worm gives you a lot of ranking points!!! ;D)Or you may send a few fake worms before sending the real one, when your opponents ignore it and try to run through it, only finding thousands of real teeth around themselves. Quote Link to comment Share on other sites More sharing options...
Duncan_ghola Posted July 29, 2003 Share Posted July 29, 2003 most people know the difference between a projection and a real unit Quote Link to comment Share on other sites More sharing options...
henry Posted July 31, 2003 Share Posted July 31, 2003 You can't know it's a projection until you get close, or attack it. Unless you're the owner or ally of the projection Quote Link to comment Share on other sites More sharing options...
Duncan_ghola Posted July 31, 2003 Share Posted July 31, 2003 lol if you didnt notice there is a large discoloration between regular units and projections Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted August 1, 2003 Share Posted August 1, 2003 most people know the difference between a projection and a real unitThe colour is brighter for projected units...can't you tell,henry? Quote Link to comment Share on other sites More sharing options...
Duncan_ghola Posted August 1, 2003 Share Posted August 1, 2003 i havent really looked into this or created a tactic for this, but what about the inkvine residue? any ideas of the most effective way to stop the projections? Quote Link to comment Share on other sites More sharing options...
henry Posted August 1, 2003 Share Posted August 1, 2003 Enemies are not supposed to see the bright colour, aren't they? Anyway, I've never encountered enemy projections, so someone tell me the truth... Quote Link to comment Share on other sites More sharing options...
Duncan_ghola Posted August 1, 2003 Share Posted August 1, 2003 it is the same color for your enemy its the same for anyone Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted August 2, 2003 Share Posted August 2, 2003 it is the same color for your enemy its the same for anyoneYup. havent really looked into this or created a tactic for this, but what about the inkvine residue? any ideas of the most effective way to stop the projections?1.The inkvine residue remains unmoved even in the projection.2.Just rush a handful of scouts to the projections and all of them will dissapear.Or use your real units/projections to rush in front of projections but the con is that the projections will damage and possibly destroy your units. Quote Link to comment Share on other sites More sharing options...
desertway Posted September 3, 2003 Share Posted September 3, 2003 Inkvines are very effective if used properly. You can force fire on the ground at a narrow passage. This will leave a residue and the residue will continue to kill projos. You will need a substantial number of inkvines, and ideally you want to keep them firing at the passage ways. A good back up is scouts and fremen warriors behind the residue splotches. You'll want to do this because most people will send a few feyds to kill the inkvines. If you stop their mad projo rush, chances are you won the game. Most people who make projos don't have the money to stay in a longer game. They were relying on the projos winning it for them. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.