Apollyon Posted July 23, 2003 Author Share Posted July 23, 2003 Fortunately or unfortunatey depending on your point of view, I can't do much either. I have work for 8 hours a day and after that I'm pretty much a walking vegetable for the rest of the day. Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted July 24, 2003 Share Posted July 24, 2003 Well, model-wise, why not re use what you can from EBFD?If you keep the models simple (like they are in E:BFD), and you reuse the textures, it'd help get a workable alpha up very soon.Anyway, Generals has very simple models too, yet it looks good. Key is the texturing.Just a thought. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted July 25, 2003 Share Posted July 25, 2003 The models in Emperor is far from good enough to be immported into Generals.They're too edged. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted July 25, 2003 Author Share Posted July 25, 2003 You can't convert the XBF models in Emperor to any usable format. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted July 25, 2003 Share Posted July 25, 2003 hehe, Apollyon, we could make a converter.I had that in mind when saying that Emperor models are not good enough(and not worth the long time it takes to find a way to transfer and format the data) Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted July 25, 2003 Share Posted July 25, 2003 hey guys, maybe i can be beta tester.. or mm idea maker? 8) Quote Link to comment Share on other sites More sharing options...
Adrian_Messecar Posted July 26, 2003 Share Posted July 26, 2003 You should be able to convert the Xbf models to use in Generals. You can save the meshes as MS3D files with the Xbf editor program. Then you can load them into MilkShape3D and export them to the 3DS format to use in GMAX. You may want to assemble the pieces in MilkShape3D and save as a single 3DS file, or you could assemble the pieces in GMAX. Then you could modify them and add bones for movement. The texture coordinates should still be good after the conversion, so you could use some of the textures from Emperor to save some time if you wanted to. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted July 26, 2003 Share Posted July 26, 2003 If this works.... ;D :OWell are we just going to do the sides in Emperor or other ones.If we are doing Corrino we can convert the Sards stuff and the Imperial Tank/APC/Dropship. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted July 26, 2003 Share Posted July 26, 2003 So far, my attempts at modifying the GLA RocketBuggy into a Harkonnen Rocket Tank have failed.This is funny:I opened the ini.big file and replaced the ini file already there with a modified one.The game crashed.Then I switched the files back, and the game still crashes... ???I have a backup, though. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted July 26, 2003 Share Posted July 26, 2003 Adrian do we have the latest version of the XBF viewer? I think its 2k. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted July 27, 2003 Author Share Posted July 27, 2003 So far, my attempts at modifying the GLA RocketBuggy into a Harkonnen Rocket Tank have failed.This is funny:I opened the ini.big file and replaced the ini file already there with a modified one.The game crashed.Then I switched the files back, and the game still crashes... ???I have a backup, though.Just put modified INIs in a folder called INI in data or something. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted July 27, 2003 Share Posted July 27, 2003 a bit off-topic, but Adrian, the last xbf editor I checked only showed one mesh part at the time.Is it possible for you to make all the meshes visible, so you have a clue of which part of the model you're working with? Quote Link to comment Share on other sites More sharing options...
Adrian_Messecar Posted July 27, 2003 Share Posted July 27, 2003 The 2k version is the latest version of the Xbf viewer/editor program.I'm not planning any further updates at this time, so if you want to view the meshes together, you'll need to use the Extract Mesh function to save the meshes to MS3D files and load them into Milkshape3D. In many cases, the unit or building should be assembled correctly, in other cases you may need to move and/or scale some meshes. Also, some of the meshes in the Xbf files are not parts of the unit or building and others are things like lights or jet exhaust. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted September 20, 2003 Share Posted September 20, 2003 Can I attempt to renew people's interest in this mod? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted September 21, 2003 Author Share Posted September 21, 2003 Well if someone can do the models then the rest is fairly simple(ish). I'm still interested in this and have been but then I've been busy for quite a while now. I'm sure if we got the ball rolling we could give it another shot though. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted September 21, 2003 Share Posted September 21, 2003 Well maybe we can get DukeLeto to do models but I've advertised the mod on a few sites not and I'm waiting for feedback. Quote Link to comment Share on other sites More sharing options...
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