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Battle for the Universe


lowzeewee

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Ok,I guess I will just go into the southern end.

*As the Steel Wolves units approach the rebel camp,they heard some water dripping*

*Suddenly some mumbling can be heard as all the 50 something assortedly armed jump up*

Fight them alone or retreat?

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*Sends my 10 jeeps and 30 riflemen to sector E*

"Move move move!" shouted ExS to his men.

The jeeps are now speeding towards their destination, in the creaset formation:

<<

<<

<<

<<

<<

(See the attachment for the exact location my troops are moving to)

[attachment archived by Gobalopper]

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Flameweaver collegue's have moved out already capturing territory. Flameweaver is first out to secure a very dangerous, but important territory and heads north/west, towards territory E.

2 of 5 jeeps ride ahead of the main bulk of the army, spotting for possible enemy activity. The rest moves north in a line formation, but cautious all the time for surprise attacks. After a long march/drive they finally reach territory L.

Flameweaver only needs to shout a few orders and camp is being set up. Tents are deployed, sandbags are placed to provide the soldiers with all the cover they can get. Trees are cut down for some fires and water is brought from the river, as it is hot over here.

After a few hours of work, camp is totally prepared for a war and Flameweaver looks out, over the horizon with a smile on his face.

come and get us damn terrorists. We are not affraid of anything

edit later..

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dunenewt,ghosthunter and sard elite have yet to arrive

UN

Sect E:15 riflemen

Sect D:15 riflemen & 10 jeeps

Sect I:58 riflemen & 6 jeeps

Sect L:40 riflemen,10 rocketmen,5 jeeps

SW

Sect G:5 cyborgs 6 battle armor/9 cyborgs,6 battle armors,4 scout jeeps

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(did you say that i went back to starting point, if so then....)

I move my units from the UN base, and go a safe route, passing through sectors E, F, D and siting in H to enfource the surrounding units around the Steel Wolves main base...

We, await for any attacks from the enemy base ...hehehehehe

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If this (http://www.dune2k.com/forum/attachments/Cascione_II.jpg)

is the same map then I will just use it to make my adjustments to my units positions. Explain this map it does not have a legend.

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Guess I better bring my maps back to my harddrive ;)

O and P are groups of offshore islands while the thing linking the starting point with rebels below it to the other side,N,is the destroyable bridge,the rest,obviously,are territories

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(did you say that i went back to starting point, if so then....)

I move my units from the UN base, and go a safe route, passing through sectors E, F, D and siting in H to enfource the surrounding units around the Steel Wolves main base...

We, await for any attacks from the enemy base ...hehehehehe

to H,u need to pass the SW area....its not all connected :P

But anyway u sneaked through the border

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Low,can I order new units now???

Havent u read the rules ???

Note 0:You can only reinforce when your entire army has been destroyed,Note that you can only get reinforcements 4 times,you can retreat but become vulnerable which retreating.

The full Rules:can retreat but become vulnerable which retreating.

Note 1:Once all of you in an alliance has been clobbered and cant reinforce anymore,you lose.

Note 2:You cannot reinforce through yr enemy's starting point.

Note 3:If your starting point is captured and your army fails to capture it back and get massacred in the process,you lose

Note 4:To capture a territory,u have to *move into it* and attack the inhabitants.[if any].

Note 5:So to win this planet,you need to destroy all the attackers and capture all territories,so that they are defeated.

Note 6:You can only reinforce what you had at the start and cant change it

Note 7:While defending/attacking,dont get all 4 of u from each side fighting each other,go and 'do something else'!

Planet info:To capture the islands around,there are *TWO* rebel ships[capacity=10] that the rebels are guarding that you must get to capture the islands,you can only land troops on the islands,and once if you destroy the ship before it reaches the island,there is no replacement,remember,if you destroy both before landing on the islands,I think you are crazy.

WHen you land any troop(s) on the islands,he will plant the flag on it,and you can return him or leave him there.But if u leave him/them there and dont bring him/them back,you cant reinforce and once the rest of yr army on the mainland has been destroyed and both ships have been destroyed by u,you lose.If you bring all the 'flagplanters' back and manage to destroy the ships,then its fine.

You can choose to destroy the bridge if you wish.

One fun thing to do is to use the ship(s) to ferry troops across to the enemy territories and land them there so u can fight those dudes over there

REMEMBER YOU ARE NOT FIGHTING FOR YOURSELF BUT FOR YOUR ALLIANCE and STOP IMAGINING SOME BOMBS AND TURRETS AND STUFF LIKE THAT

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dunenewt,ghosthunter and sard elite have yet to arrive

UN

Sect E:15 riflemen[ExSplug]

Sect D:15 riflemen & 10 jeeps[ExSplug]

Sect F:X

Sect H:58 riflemen & 6 jeeps[slaphapy]

Sect I:X

Sect L:40 riflemen,10 rocketmen,5 jeeps[Flameweaver]

SW

Sect G:5 cyborgs 6 battle armor[AK47]/9 cyborgs,6 battle armors,4 scout jeeps[sandwraith]

http://www.dune2k.com/forum/attachments/Cascione_II.jpg)

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Low,can I order new units now???

Havent u read the rules ???

Note 0:You can only reinforce when your entire army has been destroyed,Note that you can only get reinforcements 4 times,you can retreat but become vulnerable which retreating.

The full Rules:can retreat but become vulnerable which retreating.

Note 1:Once all of you in an alliance has been clobbered and cant reinforce anymore,you lose.

Note 2:You cannot reinforce through yr enemy's starting point.

Note 3:If your starting point is captured and your army fails to capture it back and get massacred in the process,you lose

Note 4:To capture a territory,u have to *move into it* and attack the inhabitants.[if any].

Note 5:So to win this planet,you need to destroy all the attackers and capture all territories,so that they are defeated.

Note 6:You can only reinforce what you had at the start and cant change it

Note 7:While defending/attacking,dont get all 4 of u from each side fighting each other,go and 'do something else'!

Planet info:To capture the islands around,there are *TWO* rebel ships[capacity=10] that the rebels are guarding that you must get to capture the islands,you can only land troops on the islands,and once if you destroy the ship before it reaches the island,there is no replacement,remember,if you destroy both before landing on the islands,I think you are crazy.

WHen you land any troop(s) on the islands,he will plant the flag on it,and you can return him or leave him there.But if u leave him/them there and dont bring him/them back,you cant reinforce and once the rest of yr army on the mainland has been destroyed and both ships have been destroyed by u,you lose.If you bring all the 'flagplanters' back and manage to destroy the ships,then its fine.

You can choose to destroy the bridge if you wish.

One fun thing to do is to use the ship(s) to ferry troops across to the enemy territories and land them there so u can fight those dudes over there

REMEMBER YOU ARE NOT FIGHTING FOR YOURSELF BUT FOR YOUR ALLIANCE and STOP IMAGINING SOME BOMBS AND TURRETS AND STUFF LIKE THAT

Sooo..where does it say you can't order new units through your own starting point AND when you are not fighting ??? ??? ??? ???

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Note 0:You can only reinforce when your entire army has been destroyed,Note that you can only get reinforcements 4 times,you can retreat but become vulnerable which retreating

Note the phrase:ONLY WHEN YOUR ENTIRE ARMY HAS BEEN DESTROYED

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