Apollyon Posted September 23, 2003 Share Posted September 23, 2003 Answer: You must be wrong unless the game code is 'lying'... Quote Link to comment Share on other sites More sharing options...
nemafakei Posted September 23, 2003 Share Posted September 23, 2003 My goodness, still using the same number from Dune II!Bear in mind that harvesters have a tendancy to get hard-coded, and the spice capacity as per the harv unit definition may be supersesed by something hard-coded. (Unless someone's made a mod increasing the capacity, a mod which had actually worked). Quote Link to comment Share on other sites More sharing options...
Apollyon Posted September 23, 2003 Share Posted September 23, 2003 I think I did before, pretty sure anyway. :D Quote Link to comment Share on other sites More sharing options...
jeff2429 Posted September 24, 2003 Share Posted September 24, 2003 Well all I know is that my harvester brings back 800 solaris for me and I have not made any mods. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 24, 2003 Author Share Posted September 24, 2003 Well all I know is that my harvester brings back 800 solaris for me and I have not made any mods.You can't contradict the core programming....SpiceCapacity = 700 //maximum cash value of spice carried Quote Link to comment Share on other sites More sharing options...
jeff2429 Posted September 24, 2003 Share Posted September 24, 2003 Well whatever yall say, but I know what I am seeing so just forget I mentioned this. Quote Link to comment Share on other sites More sharing options...
jeff2429 Posted September 24, 2003 Share Posted September 24, 2003 I also got bored so I looked at Empworm's website.It says on there: You get 800 worth of Solaris for every full load of spice your harvesters return. It is very important for any good player to know how much he makes!That was a correct answer to one of his questions of the funny skill rater thing for test B.So something funny going on if he has that and I know that but the program says different about the solaris. :- Quote Link to comment Share on other sites More sharing options...
Warlord Posted September 24, 2003 Share Posted September 24, 2003 so isnt that kinda unbalanced? lol150 for a visible sniper with loads of delay after firing150 for an invisible sniper with same damage AND fires fasterMy opinion would be "slightly unbalanced"The Sniper can be produced with a barracks in house Atreidies onlyThe Fremen Warrior requires a barracks to start the production of their own camp.And someone give me a production time to add to this Quote Link to comment Share on other sites More sharing options...
Apollyon Posted September 25, 2003 Share Posted September 25, 2003 I also got bored so I looked at Empworm's website.It says on there: You get 800 worth of Solaris for every full load of spice your harvesters return. It is very important for any good player to know how much he makes!That was a correct answer to one of his questions of the funny skill rater thing for test B.So something funny going on if he has that and I know that but the program says different about the solaris. :-There are many falsehoods on his site in those tests. I think he was proved wrong on this point but I may be wrong...To Warlord:The fremen warrior takes much longer to make than the sniper, making it pretty well balanced. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 28, 2003 Share Posted September 28, 2003 Bear in mind that harvesters have a tendancy to get hard-coded, and the spice capacity as per the harv unit definition may be supersesed by something hard-coded. (Unless someone's made a mod increasing the capacity, a mod which had actually worked).And...Emperor is a buggy game, so it can happen that it does strange things, like having 800 Solaris instead 700 sometimes, while it is desinged as 700... Quote Link to comment Share on other sites More sharing options...
Ninja_Sher Posted August 21, 2004 Share Posted August 21, 2004 Ken could you please give the atreides basic rush strategy? Quote Link to comment Share on other sites More sharing options...
ken124578 Posted August 23, 2004 Author Share Posted August 23, 2004 I believe there was only 1 effective rush out there for atreides. It involved attacking the opponent's spice with a mongoose i believe...*EDIT* it seems that emprworm's website has been deleted.Well, basicly it was with quickmatch settings and in the early beginning you had to build roughly 5 sandbikes, some light infantry and 1 mongoose. Attack his spice with those and keep his forces low until you got enough cash to get some heavier artillery.I can't give you alot of details because it was so long ago since i read that page. Perhaps people like brenq could help you? Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 23, 2004 Share Posted August 23, 2004 *EDIT* it seems that emprworm's website has been deleted.It has moved here now. :) Quote Link to comment Share on other sites More sharing options...
Apollyon Posted August 23, 2004 Share Posted August 23, 2004 Or use my mino rush TM. Quote Link to comment Share on other sites More sharing options...
KALONY Posted August 24, 2004 Share Posted August 24, 2004 nah, dont do it..... ;).KALONY Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted August 24, 2004 Share Posted August 24, 2004 Maybe we could write up a list of our own tactics and put them into an FAQ for Shiroko's site? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted August 24, 2004 Share Posted August 24, 2004 Some people are more secretive than that. ;) Quote Link to comment Share on other sites More sharing options...
KALONY Posted August 24, 2004 Share Posted August 24, 2004 and if u play a longer time online, u get known the tactics of all the others urself.....i know apos strat....hehe....its just hard to beat >:( (when he play atr...the rest is ok)KALONY Quote Link to comment Share on other sites More sharing options...
Apollyon Posted August 24, 2004 Share Posted August 24, 2004 I have several strats for ATR that are very hard to beat. I'm pretty average with the other houses. :-* Quote Link to comment Share on other sites More sharing options...
Ninja_Sher Posted May 20, 2005 Share Posted May 20, 2005 I think I play with pretty much the quality with all the houses. But I am most comfortable with ordos as they move real fast with real power ( they have less armor though ). harkos and atreides are best in defense for me ( as I want to attack quickly but defend steadily ). Quote Link to comment Share on other sites More sharing options...
freeboracaytrip Posted August 14, 2008 Share Posted August 14, 2008 Hello Newbie here...I have a version of 1.08 and is there a trainer i can download?Also, my game graphix doesnt work if i use alt tab to get to windows mode and try to use my present trainer. Can somebpdy help me pleasethankssalamat in Filipino! Quote Link to comment Share on other sites More sharing options...
Voodoo Daddy Posted August 24, 2008 Share Posted August 24, 2008 You should upgrade to 1.09 and no, there are no trainers for EMP that I am aware of. Quote Link to comment Share on other sites More sharing options...
darkd3th Posted August 30, 2008 Share Posted August 30, 2008 You guys were talking about clams crapper you can make it youre own in 10k though just a few adjustments. It was reallyall about the units anyway and creating a massive hoard of low tech tree units. I alwayhs love it, and for the other guy go online people will hjelp you and give hints. even spectate some games thats a big help Quote Link to comment Share on other sites More sharing options...
atrd3m0n Posted October 2, 2012 Share Posted October 2, 2012 long forgotten and some things dont work properly on there anymorewww.songwave.com/dune (emprworm's strat shack)still has a bunch of nice pointers for those who want to learn Quote Link to comment Share on other sites More sharing options...
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