Boba Fett Posted January 30, 2003 Share Posted January 30, 2003 I'm new to the game and would reeeaaally appreciate tactics for the 6th and 7th missions in Ordos. Fact is, I managed to reach the 6th mission in around 3 hrs 8), but then got stuck. I've reached the part where I recieve Ixian transports. What do I do then? I know I gotta blow up atr & hark but there isn't any land near by to build on. I found 2-3 large expanses but they dont seem to have any entry points. :-. Can anybody tell me where I can find myself a large UNOCCUPIED expanse of land to build on? Quote Link to comment Share on other sites More sharing options...
joker_dude3 Posted January 30, 2003 Share Posted January 30, 2003 you shouldn't need any xtra space! they give you this huge space to build on. if you need more firepower just wait for more transports. they keep sending more. if i were you i would take out the harks first. if you want more land then take out the harks and use that. BUT IF YOU DO USE ENGINEERS TO CAPTURE AS MUCH AS POSSIBLE!!! Quote Link to comment Share on other sites More sharing options...
Boba Fett Posted February 1, 2003 Author Share Posted February 1, 2003 That huge space happens to be just about enough to build 2 refineries, one wtrap and a brx and hfactry. How often do the transports arrive,neway? Quote Link to comment Share on other sites More sharing options...
Timenn Posted February 1, 2003 Share Posted February 1, 2003 The transports will arive when the timer is over.You have not much build space. So build only the things you really need. I guess you have chosen that version of this mission. (You could choose from 2 right?)Put around 5-6 combat tanks and 2 siege tanks near your Starport. You can order those units.And build turrets around your base. They will attack both your base and StarPort Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted February 2, 2003 Share Posted February 2, 2003 Yeah, turrets are critical in that mission. But as the transports arrive you should periodically order tanks to augment them, but you can leave them to mass for a while, and just focus on defending your midget base. Each side of the lands entrance should have three turrets to defend it. Quote Link to comment Share on other sites More sharing options...
Boba Fett Posted February 2, 2003 Author Share Posted February 2, 2003 You guys mean that the Ixians will send only one group of units? Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted February 2, 2003 Share Posted February 2, 2003 They send huge amounts of units. They keep sending them until the unit count has hit the max. You just need to let them mass at the starport and use them to overrun the enemies in the territory. That's why you only really need turrets at your base. Quote Link to comment Share on other sites More sharing options...
Boba Fett Posted February 2, 2003 Author Share Posted February 2, 2003 How long are the intervals betwixt each transport? Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted February 2, 2003 Share Posted February 2, 2003 about 5 minutes I think. Maybe less. Quote Link to comment Share on other sites More sharing options...
Timenn Posted February 2, 2003 Share Posted February 2, 2003 And you can still order units while the tranports are arrivingQuite funny when you hear:T-minus 2 and bit later T-minus 4 Quote Link to comment Share on other sites More sharing options...
The One Posted February 4, 2003 Share Posted February 4, 2003 The total time taken is T minus 7 which I think makes something like two to three and a half minutes. By the way, you should build up a reasonable defence force (mostly combat tanks) in the half hour before the transports arrive, and then incorporate the advanced tanks like deviators into that force and send it to attack. That way, you don't need to wait for the shipment to arrive every time before attacking. Quote Link to comment Share on other sites More sharing options...
The One Posted February 4, 2003 Share Posted February 4, 2003 Here's another tip Boba: if your units are too stretched out trying to defend both the starport and your own base at the same time (they're usually seperate, aren't they?) build another starport within your base. When you build it, sell the faraway starport amd get the units back to reinforce your own base.I know this uses up a lot of precious base space, but usually its worth it, you don't need too many units and turrets for defence. Quote Link to comment Share on other sites More sharing options...
Boba Fett Posted February 5, 2003 Author Share Posted February 5, 2003 Thanx for the help, everyone. I managed to reach rge 8th mission. Wouldn't mind help for this one too. God, deviators are uselless. I Have no idea as to what compelled me to join the Ordos. Whats the use of converting units just to have them convert back when u aren't looking. Converted units can be used for half a minuts, then I blow em up. Quote Link to comment Share on other sites More sharing options...
Timenn Posted February 6, 2003 Share Posted February 6, 2003 Hmm, you can put Deviators behind your defenses. So your turrets get more time to get rid of the attacks Quote Link to comment Share on other sites More sharing options...
Boba Fett Posted February 7, 2003 Author Share Posted February 7, 2003 Naa, I treid that but half way through the converted units turned against me and wreacked havoc. I decided to leave that trick for a long time. All I can do now is keep turrets, seiges and combats for defence. (Missile tanks take too long to come from the starport and the stock finishes fast too.) Quote Link to comment Share on other sites More sharing options...
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