Dunenewt Posted June 20, 2004 Share Posted June 20, 2004 It can by IM surely? Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 20, 2004 Share Posted June 20, 2004 Unless we have it so that they submit what they want to do, and once everyone has submitted what they want to do it is all calcualted and revealed at once.That's exacly what I mean. Why we cannot do this on fed2k? The players will submit what they want to do by IMing the game master. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted June 20, 2004 Share Posted June 20, 2004 And when the game master has all the moves he can update the map. Quote Link to comment Share on other sites More sharing options...
Andrew Posted June 20, 2004 Share Posted June 20, 2004 Sounds great!We'll have to lay out the same time rules.It would also fix sending out cards to each person at different times.If anyone has links to how same time mode works, it would be helpful.Or we could at first model it after teh Risk II game, then make some changes to suit Dune Jihad.When I said it cannot be done on Fed2k forum I meant the forum doesn't support real time calculations (program).But by Fed2k IM it could work. Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 20, 2004 Share Posted June 20, 2004 I know the rules of sametime risk but I 'll look first if there is a manual or tutorial that will explain them better than me. Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 21, 2004 Share Posted June 21, 2004 I found a page that has game manuals and has Risk II as well.... Didn't check out what it contains however because it's quite big and I didn't have the time. If you do, look & see if it explains SameTime Risk. Quote Link to comment Share on other sites More sharing options...
Andrew Posted June 21, 2004 Share Posted June 21, 2004 That site doesn't seem bery reliable, I've tried downloading the manual but it keeps slowing down my browsers and doesnt load it.But I am able to get risk 1 manual Quote Link to comment Share on other sites More sharing options...
Andrew Posted June 21, 2004 Share Posted June 21, 2004 I looked over the same time manual part. And if we can get a programmer to program a calculator to do what it says in the manual it should work out.power going out bb on by tomorrow.thunderstorm. Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 21, 2004 Share Posted June 21, 2004 I believe I can do it in QBasic. Could you pm me exactly what the manual says? Quote Link to comment Share on other sites More sharing options...
Andrew Posted June 22, 2004 Share Posted June 22, 2004 It would take you a shorter time to simply downloadhttp://www.gameavenue.com/strategy/risk_II.htmThan for me to type out the 10 pages or so of the same time risk rules.(also includes graphics)It's about 2.4 mb, so 1/2 hour to download on a 56k modem.And Bashar did the previous battle generator to decide battles. But if you can do this new one that would be fine. It seems to involve a lot of variables, especially if we allow multiple countries to attack on another country at once. (like in same time risk). Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 22, 2004 Share Posted June 22, 2004 Yep, I thouht about d/ling too and I did, though I didn't even have a 56k connection. The program will soon eb ready. Quote Link to comment Share on other sites More sharing options...
Andrew Posted June 22, 2004 Share Posted June 22, 2004 *drools*Although the gamemaster will have a lot of work on his/her hands when they get all of the commands from players at once (although should take only a day to do the battles and update the map, compared to the week or so to just get through one turn).But this should make it a lot faster than before. :)And Funner! ;DEDIT - Maybe when you are doing the calculator, there could be an option to have the results displayed so that they can be copied and pasted into whatever (so the gamemaster doesn't have to type out the results of each battle).As what each player did/wanted to do will be revealed (text format) once the gamemaster updates the map/turn. Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 23, 2004 Share Posted June 23, 2004 Ok, I 'll have the program put the battle into a text file. Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 23, 2004 Share Posted June 23, 2004 Ok here it is. It uses the exact rules of Risk II's 12-sided dices, which affect rolling odds and casualties depending on army size. The program will dump the data from the battle into a file which you name once you run the game, so that you can copy it and paste it. Best to give a txt extension to the name so that you can open it right away with notepad. You also name the controllers of the armies for easy reference. In case the same player control two or more armies you can just put numbers beside the name, ie if you control two armies, name andrew1 the first and andrew2 the other.In the mass invasion kind of battle you can have up to 4 attacking armies. Note that when you are asked how many armies are attacking you must put 2,3 or 4.Plz test it and report any errors you find.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Andrew Posted June 23, 2004 Share Posted June 23, 2004 It seems to be working.Although I doubt the gamemaster will be posting all the dices and such. The gamemaster will probably just post the outcome of the battles.heres a 10 vs 10 border clash:Player ordos rolled a Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 23, 2004 Share Posted June 23, 2004 You mean the order of battles? This can be found in the Risk manual. But I don't see the way the order of battles could affect anything.By the way, when there is mass invasion, if one of the attacking armies reaches 0 troops, the battle stops. To continue it, use the remaining troops and armies for a new mass-invasion battle with one army less, or a simple invasion battle if there is just one attacking army remaining. Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 24, 2004 Share Posted June 24, 2004 If everything is fine, I guess we can start? Quote Link to comment Share on other sites More sharing options...
Andrew Posted June 25, 2004 Share Posted June 25, 2004 If everything is fine, I guess we can start?Nope, should fix up the rules and stuff, so that the players know exactly what they are allowed to do and not to do. :) Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted June 25, 2004 Share Posted June 25, 2004 Are the players the same as before? Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted June 25, 2004 Share Posted June 25, 2004 Are the players the same as before?No, add me too, lol. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted June 25, 2004 Share Posted June 25, 2004 Just depends if any of the orignal players don't want to carry on i suppose. Quote Link to comment Share on other sites More sharing options...
Spectral Paladin Posted June 27, 2004 Share Posted June 27, 2004 Nope, should fix up the rules and stuff, so that the players know exactly what they are allowed to do and not to do. :)I suppose you 're doing these things? ::)By the way, 1vs1 battles usually aren't as long as the one you posted, because if you noticed, many times the rolls were equal and because it was a border clash, same roll favors neither player so the number of troops kept remaining the same. Usually battles will be much shorter and it wouldn't be a bad idea to post them. Quote Link to comment Share on other sites More sharing options...
Andrew Posted June 28, 2004 Share Posted June 28, 2004 I suppose you 're doing these things? ::)Why yes, when I find the time.If anyone has suggestions on how to improve it they are free to do so.But I won't be on much until next week, as I wont be home. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted July 3, 2004 Share Posted July 3, 2004 It would be fun with a browser game based on PHP and MySQL.Really quick and easy to make. Just need a database :P Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted July 6, 2004 Share Posted July 6, 2004 Maybe an Ambar type game after that? Quote Link to comment Share on other sites More sharing options...
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