nampigai Posted January 11, 2003 Share Posted January 11, 2003 I saw they made a LotR Risk, they really should make a dune version too(you know "they", "they" are bastards) Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 11, 2003 Share Posted January 11, 2003 You mean just another map for the armies etc.? Quote Link to comment Share on other sites More sharing options...
exatreide Posted January 12, 2003 Share Posted January 12, 2003 yes a map of arrackis..... Quote Link to comment Share on other sites More sharing options...
nampigai Posted January 12, 2003 Author Share Posted January 12, 2003 yes a map of arrakis would do just fine maybe I would make such a game hmmmm. Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 12, 2003 Share Posted January 12, 2003 I don't know how good your programming is. But maybe you can make a digital version. So I can butcher Ex ;) Quote Link to comment Share on other sites More sharing options...
Terror Posted January 12, 2003 Share Posted January 12, 2003 hmm the idea is nice. but it just doesn't bring anything news, a different map. but the same rules will apply right? or did you had something else in mind? Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 12, 2003 Share Posted January 12, 2003 Hmm, a way to involve the spice? Quote Link to comment Share on other sites More sharing options...
nampigai Posted January 12, 2003 Author Share Posted January 12, 2003 guess so you'll need something to get new armies (like having a continent in the original) hmmmm Quote Link to comment Share on other sites More sharing options...
Terror Posted January 12, 2003 Share Posted January 12, 2003 yes, it would also be cool if you did not play "just" a person. But that you would be realy a house and one would have sardaukar, the other one fremen, another person just harkonnen. And perhaps each house should have its own advantages Quote Link to comment Share on other sites More sharing options...
nampigai Posted January 12, 2003 Author Share Posted January 12, 2003 so if let's say you have sards and attack "ordinary" troops you should have on dize more then the defender? however the one having sards or fremen shouldn't be allowed to have as many armies as those playing with "ordinary" armies. Quote Link to comment Share on other sites More sharing options...
Terror Posted January 12, 2003 Share Posted January 12, 2003 that would be a solutionit would also be cool if it wasn't risk but actually require skill ;)nah i don't know. Perhaps you can think of a brilliant idea and take over the world with it. I hope you come up with something nice, that gives us the dune feeling that we need. Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 12, 2003 Share Posted January 12, 2003 My suggestion for rules:For every region that is connected to 2 other region you will get 1 ?? of spice.And for every ?? of spice you can get 1 army from your homeplanet (tranported by the Guild) when you exchange, the armies will arrive next turn, at the desired regionsEach player must set at the start their capitol region. The capitol region will provide the player with 1 army per turn, once conquered, the capitol is destroyed foreverCapitol counts as 1 immobile armyEach player starts with random selected regionsFor every attack victory you will get 1 card, a card contains a harvester, worm or ornithopterthopter + thopter + thopter = 6 armies OR 6 ?? of spiceharvester + harvester + harvester = 7 ?? of spiceworm + worm + worm = 9 ?? of spiceworms + thopter + harvester = 11 armies OR 11 ?? of spiceWhat do you think?We can play this by posting every move etc. btwHmm, that spice isn't yet something different from armies. But maybe you can buy a sardaukar help with an attack or something. Or as objective: collect 50 ?? of spice Quote Link to comment Share on other sites More sharing options...
Terror Posted January 12, 2003 Share Posted January 12, 2003 hmmm, i would like the worm to be a neutral thing in the game. It should pose a threat. Perhaps everyone must draw a card from a pile. And either the card says: you are safe for the next turn, or a worm has eaten one of your harvesters, your income for the next turn has been reduced by 50% or something.worms should have a big role in the game. can't think of anything useful though Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 12, 2003 Share Posted January 12, 2003 Ok, maybe a sand buggy instead? Quote Link to comment Share on other sites More sharing options...
Terror Posted January 12, 2003 Share Posted January 12, 2003 that is an option yes. Quote Link to comment Share on other sites More sharing options...
Andrew Posted January 12, 2003 Share Posted January 12, 2003 could you make a mod or something for risk 2? Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 12, 2003 Share Posted January 12, 2003 Risk 2?This more a board game. I don't know how you would mod it else? Quote Link to comment Share on other sites More sharing options...
nampigai Posted January 12, 2003 Author Share Posted January 12, 2003 I don't think I ever saw the computer game risk :P but I'll search underdogs when I get on to another computer Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 12, 2003 Share Posted January 12, 2003 We could do it like this:I post: 'I attack Habbanya Erg of NaMpIgAi with 3 armies'Then someone neutral (must be the game-master or something) will post my dice (randomized by some program)(e.g. 6,6,5)Then you will post: 'I defend with all my 3 armies'Then that gamemaster will post your dice (e.g. 1,1,2), and will post that I have won and a new map will be placed (an image of the map, with the territory I conquered as mine changed) and I will receive a random card of a thopter, infantery (new idea) or sand buggy (e.g. a sand buggy)Then I post: 'Yes! Now I exchange my buggy, harvester and soldier for 11 armies. And I place my armies around NaMpIgAi's capitolThis looked a bit unfair. But it was just an example.When we play real we need an image of a map divided into regions. A game-master, some webspace (so we don't bother Gob with all our updated maps) and players. And the official rulesWhat do you all think? Quote Link to comment Share on other sites More sharing options...
nampigai Posted January 12, 2003 Author Share Posted January 12, 2003 it's a stupid idea because you win, now I don't wanna be a part of this anymore >:( Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 12, 2003 Share Posted January 12, 2003 I didn't meant it as a joke. I just wrote an example Quote Link to comment Share on other sites More sharing options...
nampigai Posted January 12, 2003 Author Share Posted January 12, 2003 I know the idea is fine I'm gonna look for a map of arrakis that could be used. Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 12, 2003 Share Posted January 12, 2003 Okay, then I will look for images of onithopters, sand buggies, and dune soldiers (for a bit of visualization :))EDIT:I just realised that Gob had some pictures on his site too:http://www.dune2k.com/?page=viewâ„‘=/images/emperor/units/subhouse/FremenWarrior-Big.jpgThe Dune Soldier (originally infantery)http://www.dune2k.com/?page=viewâ„‘=/images/emperor/units/atreides/A-SandBike-Big.jpgThe Dune Sand Buggy (originally cavalry)http://www.dune2k.com/?page=viewâ„‘=/images/emperor/units/atreides/A-Ornithopter-Big.jpgThe Dune Ornithopter (originally artillery) Quote Link to comment Share on other sites More sharing options...
nampigai Posted January 12, 2003 Author Share Posted January 12, 2003 hmmm a map is harder to find than I first anticipated :P Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 12, 2003 Share Posted January 12, 2003 We can always draw one :) Quote Link to comment Share on other sites More sharing options...
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